Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!==Wolfenstein 3D== [[File:165.jpg|thumb|The team at ID in 1993 from left to right: John Carmack, Kevin Cloud, Adrian Carmack, John Romero, Tom Hall, and Jay Wilbur]]It has been said that John Romero was the one to pitch the idea of recreating Muse Software's[[ Castle Wolfenstein]]. During early development, ID didn't know if Muse would allow them to use the name "Wolfenstein" so they created several alternative titles they could use, some of which ended up as episode names or names of castle locations in the game. As it turned out the name Wolfenstein was up for grabs so ID got to use it after all. During development ID was joined by [[Jay Wilbur]], who handled some of the business aspects of the company, and [[Kevin Cloud]], who came on as an artist. Wolfenstein 3D was originally planned to have several stealth elements implemented, including stealth attacks and dragging bodies. However, this was all found to be unintuitive and was cut in favor of a more tactical-shooter approach. Wolfenstein 3D ultimately proved to be the final game ID published through Apogee. Its first episode was released as shareware and the following two episodes were sold as the full version. An additional three episodes, known as "The Nocturnal Missions," could be purchased as well to complete the game. Only a few months later the 21 level set [[Spear of Destiny]] was released through [[FormGen]]. Spear of Destiny did not follow the shareware model, but did release the first two levels as a demo. An addition two sets known colloquially as the [[Spear Mission Packs (Lost Episodes)]] were created inhouse at FormGen without ID's involvement. [[Category:Teams]] Summary: Please note that all contributions to the Wolfenstein 3D Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://wl6.fandom.com/wiki/Id_Software"