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{{Mod|title1 = 10 New Ones|image1 = Title-0.png|caption1 = Title screen|author(s) = Thomas Weiling|release_date = October 15, 2011|base_game = Registered Wolfenstein|type = Mod, map set|code_changes = Yes|maps = 10|new_graphics = Yes|files_included = All}}10 New Ones is a mod by Thomas Weiling, released on October 15, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.
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{{Mod|title1 = 10 New Ones|image1 = Title-0.png|caption1 = Title screen|author(s) = [[Thomas Weiling]]|release_date = October 16, 2011|base_game = Registered Wolfenstein|type = Mod|code_changes = Yes|maps = 10|new_graphics = Yes|files_included = All|awards=[[File:Vault_Award.png]] [[File:Dome_Award.png]]|sourceport = DOS, SDL}}10 New Ones is a mod for registered Wolfenstein, made by [[Thomas|Thomas Weiling]]. It was released on October 16, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.
   
It was made at the same time as the unreleased Wolf Overkill project, and was an easy, old-fashioned project when comparing the two. Originally intended as a bona fide map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by Havoc.
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It was made at the same time as the unreleased [[Wolf Overkill]] project, and was an easy, old-fashioned project when comparing the two. Originally intended as a genuine map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by [[Havoc]].
   
Thomas would eventually realize the idea of a map set the following year.
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[[Thomas]] would eventually realize the idea of [[Thomas' Wolfenstein 3D|a map set]] the following year.
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On October 19, 2011 an EXE for Windows 98 users was released; a bemused [[Havoc]] remarked to [[Thomas]] that he did not understand these ''cave dwellers'' but nevertheless complied and made the EXE. Every other mod [[Thomas]] released after this time would be exclusively in SDL.
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== External links ==
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* [http://www.veracottis.co.uk/10newones.zip Download 10 New Ones] (SDL) at [http://www.wolfenstein3d.co.uk The Wolfenstein 3D Dome]
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* [http://www.veracottis.co.uk/10new_rev2.zip Download 10 New Ones] (DOS) at [http://www.wolfenstein3d.co.uk/ The Wolfenstein 3D Dome]
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* [http://diehardwolfers.areyep.com/viewtopic.php?t=6224 Thread] at [[DieHard Wolfers]]
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* [http://deans-wolf-blog.blogspot.com/2011/12/review-10-new-ones.html Review] at [[Dean's Wolfenstein 3D Blog]]
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* [https://taw.duke4.net/2012/04/wolf3d/10-new-ones/ Review] at [https://taw.duke4.net/ The Abandoned Workshops]
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* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newssep2011.htm SEP/OCT 2011]
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* [https://www.youtube.com/playlist?list=PLgS1ZoidySwPMbWbC8lUwL3cL67mRCpcC Youtube playlist] ([[Lingyan203]])
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[[Category:Mods with ten or less levels]]
 
[[Category:2011 mods]]
 
[[Category:2011 mods]]
 
[[Category:Mods]]
 
[[Category:Mods]]
[[Category:Thomas Weiling mods]]
 
 
[[Category:SDL mods]]
 
[[Category:SDL mods]]
 
[[Category:Awarded mods]]
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[[Category:Registered Wolfenstein 3D]]

Revision as of 22:43, 24 November 2019

10 New Ones is a mod for registered Wolfenstein, made by Thomas Weiling. It was released on October 16, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.

It was made at the same time as the unreleased Wolf Overkill project, and was an easy, old-fashioned project when comparing the two. Originally intended as a genuine map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by Havoc.

Thomas would eventually realize the idea of a map set the following year.

On October 19, 2011 an EXE for Windows 98 users was released; a bemused Havoc remarked to Thomas that he did not understand these cave dwellers but nevertheless complied and made the EXE. Every other mod Thomas released after this time would be exclusively in SDL.

External links