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{{Mod|title1 = 10 New Ones|image1 = Title-0.png|caption1 = Title screen|author(s) = Thomas Weiling|release_date = October 15, 2011|base_game = Registered Wolfenstein|type = Mod, map set|code_changes = Yes|maps = 10|new_graphics = Yes|files_included = All}}10 New Ones is a mod by Thomas Weiling, released on October 15, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.
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{{Mod|title1 = 10 New Ones|image1 = Title-0.png|caption1 = Title screen|author(s) = Thomas Weiling|release_date = October 15, 2011|base_game = Registered Wolfenstein|type = Mod, map set|code_changes = Yes|maps = 10|new_graphics = Yes|files_included = All}}10 New Ones is a mod by [[Thomas|Thomas Weiling]], released on October 15, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.
   
It was made at the same time as the unreleased Wolf Overkill project, and was an easy, old-fashioned project when comparing the two. Originally intended as a bona fide map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by Havoc.
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It was made at the same time as the unreleased [[Wolf Overkill]] project, and was an easy, old-fashioned project when comparing the two. Originally intended as a bona fide map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by [[Havoc]].
   
 
Thomas would eventually realize the idea of a map set the following year.
 
Thomas would eventually realize the idea of a map set the following year.

Revision as of 22:31, April 22, 2019

10 New Ones is a mod by Thomas Weiling, released on October 15, 2011. As the title suggests, it is a simple mod consisting of 10 levels, similar to an episode, but is played in seamless level form.

It was made at the same time as the unreleased Wolf Overkill project, and was an easy, old-fashioned project when comparing the two. Originally intended as a bona fide map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by Havoc.

Thomas would eventually realize the idea of a map set the following year.

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