Wolfenstei…

Editing

Codename: Death

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 6: Line 6:
 
Instead of attacking using weapons, the player would instead use a recharging magic missile attack, similar to Catacomb 3-D. By obtaining medallions throughout the game, the player could use additional spells which acted much more similarly like traditional pick-up weapons with exhaustible ammo. In every level there would be a series of particularly difficult secrets that would reveal a hideout for an evil mage who would use the player's standard magic missile attack. By defeating the evil mage, the player would collect medallions that slightly upgrade the magic missile attack. Over time, by stacking these upgrades throughout the game the main attack would become extremely powerful.
 
Instead of attacking using weapons, the player would instead use a recharging magic missile attack, similar to Catacomb 3-D. By obtaining medallions throughout the game, the player could use additional spells which acted much more similarly like traditional pick-up weapons with exhaustible ammo. In every level there would be a series of particularly difficult secrets that would reveal a hideout for an evil mage who would use the player's standard magic missile attack. By defeating the evil mage, the player would collect medallions that slightly upgrade the magic missile attack. Over time, by stacking these upgrades throughout the game the main attack would become extremely powerful.
   
==Other ideas for the TC==
+
Other ideas for the TC included:
*An invincible demon enemy that would slowly follow the player throughout an entire episode and kill the player in a single hit, forcing the player to avoid situations that may back them into a corner. [[File:Trekgore.gif|thumb|Example of "sparkling treasure"]]
+
*An invincible demon enemy that would slowly follow the player throughout an entire episode and kill the player in a single hit, forcing the player to avoid situations that may back them into a corner.
 
*An eldrich squid boss composed of several actors.
 
*An eldrich squid boss composed of several actors.
 
*A level made of living flesh from which appendages would grow to attack the player.
 
*A level made of living flesh from which appendages would grow to attack the player.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template