Wolfenstein 3D Wiki
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* Design documents: [http://www.lesbird.com/capstone/FILES/C7Design.pdf 1] [http://www.lesbird.com/capstone/FILES/C7Design_Revised.pdf 2]
 
* Design documents: [http://www.lesbird.com/capstone/FILES/C7Design.pdf 1] [http://www.lesbird.com/capstone/FILES/C7Design_Revised.pdf 2]
 
* [https://wolf3d.net/articles/corridor-7-beta-invasion/ Overview and differences of the beta version] by [[Nexion]]
 
* [https://wolf3d.net/articles/corridor-7-beta-invasion/ Overview and differences of the beta version] by [[Nexion]]
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* [https://corridor7.tripod.com/ KWB's Corridor 7 & 8 Fanpage]
 
[[Category:Base Games]]
 
[[Category:Base Games]]

Revision as of 09:53, 7 May 2021

Corridor 7 (subtitled Alien Invasion) is a game by Capstone Software, released in March 1994. It was based on the Wolfenstein 3D engine, and featured such alterations as shading, different ammo for different weapons and visors for particularly dark levels.

Some of the graphics were used in select Wolfenstein 3D mods, though less so than those of Blake Stone and DOOM. Andy Nonymous' Corridor 7: Alien Wolf uses the game's atmosphere quite well. The music from the game has been more widely used, most notably in Project: Eisenritter.

A sequel, Corridor 8, was planned, but ultimately canceled when Capstone Software went bankrupt.

In 2021 Ziggurat Interactive has acquired the rights to the game and released it on May 5th together with Operation Body Count on GOG.

External links