Also known as Dean Horton. Burst onto the modding scene in 2006, and quickly became friendly with a host of different modders. Though also handy with the code, Dean joined Team Raycast as a mapper and contributed to numerous high-scale projects. His first mod was a short one, part of the 'Mod in a week competition' on DieHard Wolfers, which nevertheless was still a solid effort for a debut. His first large mod, Escape From Castle Holle, was in development for quite some time, being released in late 2007.
Dean also worked closely with Thomas Weiling starting in 2006, doing the coding for a number of projects, in addition to vigorous beta testing, helpful suggestions and otherwise offering vital moral support. Their final product together, W.O.L.F., came out just before Dean slowed modding activities for a while. Also, he started Dean's Wolfenstein 3D Blog in August 2006, highlighting a number of mods and map sets which otherwise would probably not have gotten that much attention. The site also featured a number of other prolific contributors, including Ronwolf1705 and Majik Monkee.
Wolfenstein 3D mods[]

Yes it does
As part of Team Raycast[]
- Sonderkommando Revolt/Operation Eisenfaust: Origins (Mapping)
- SoD Extreme (With Ronwolf1705)
- SoD Extreme II (With Ronwolf1705)
Contributions[]
- All This & Wolf 3D (beta testing, support, 1 map for v1.0)
- Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
- The Bitter End (coding)
- Corridors of Madness (coding)
- Die Hard Wolfers Lost Episodes Mapset (1 map)
- Die Hard Wolfers SDL Mapset (4 maps)
- Die Hard Wolfers Spear Mapset (3 maps)
- Die Hard Wolfers TC (1 map, map coordination)
- DOSn't Everybody? (coding)
- Map of the Month July 2007 (1 map)
- Map of the Month August 2007 (1 map)
- Map of the Month November 2013 (1 map)
- NovoWolf (coding in initial stage)
- Quest for the General (coding)
- W.O.L.F. (coding)
- Wolf3D Community Map Pack (maps)
- Wolfram (coding)