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The Death Knight is the fourth boss in Spear of Destiny and the boss of the Spear holding area.

Tactics

The Death Knight is the single most heavily armed foe in any of the Wolfenstein 3D family of games. When he fires it comes in a volley of four bullets and two rockets fired in quick succession. Because of this it is absolutely crucial that the player find cover the moment The Death Knight stops to aim. He takes a lot of damage before coming down, so finding a pool of resources to fight him near is a wise approach.

Due to the shape of Map18 in Spear of Destiny the player will be forced to confront the Death Knight head on soon into the level while many guards are around for backup. The best solution is to find a way to run around the Death Knight into other rooms and use the chaingun to clear a path and pick off any possible distractions. Facing the Death Knight one-on-one is the best scenario.

Defeating the Death Knight only nets the player a gold key, so keeping a careful eye on the player's health and ammo is a good policy.

Trivia

  • The Death Knight is replaced in the Spear of Destiny Mission Packs by the Robot.

ECWolf DECORATE Definition

actor DeathKnight : WolfensteinMonster 26
{
    points 5000
    health 1250, 1350, 1450, 1600
    speed 1, 4
    missilefrequency 0.04
    seesound "knight/sight"
    deathsound "knight/death"
    attacksound "knight/attack"
    dropitem "GoldKey"
    +AMBUSH
    states
    {
        Spawn:
            DKNT A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            DKNT A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT A 1.5
            DKNT B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DKNT C 1.5
            DKNT D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            DKNT E 15 A_FaceTarget
            DKNT F 5 bright A_FaceTarget
            DKNT H 0 bright A_WolfAttack
            DKNT H 5 bright A_CustomMissile("HighRocket", 32, 0, 4)
            DKNT G 5 bright A_WolfAttack
            DKNT H 0 bright A_WolfAttack
            DKNT H 5 bright A_CustomMissile("HighRocket", 32, 0, -4)
            DKNT H 0 bright A_WolfAttack
            goto See
        Death:
            DKNT A .5 A_Fall
            DKNT A 52.5 A_Scream
            DKNT IJKLMN 5
            DKNT O -1
            stop
    }
}
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