The Devil Incarnate ("Abigor, demon of darkness" in The Ultimate Challenge) is the final boss of both of the Spear of Destiny Mission Packs.
To JPB he is Satan.
Tactics[]
Devil Incarnate is identical in behavior to the Angel of Death. Refer to his tactics page to see how best to approach the Devil Incarnate.
Instruction Booklet Description[]
From The Return to Danger Instruction Booklet:
- Once he detects your presence, the Devil Incarnate will tirelessly attack with atomic weapon blasts! This dude is BIG, BAD, and UGLY!
- Defeat the Devil Incarnate and you will have saved the Spear and foiled Hitler's plans for World Domination! Good Luck!
From The Ultimate Challenge Instruction Booklet:
- Not of this world, the Devil Incarnate possesses supernatural powers! Bent on your destruction, he will attack you with atomic weapon blasts.
- Sure, the Devil Incarnate has the powers of hell on his side! - but you have your trusty chaingun!
- If you can defeat the Devil Incarnate, you will have broken the demon Abigor's spell and Hitler's plans will be useless! Good Luck!
Trivia[]
- Devil Incarnate is the Mission Packs replacement for the Angel of Death.
ECWolf DECORATE Definition[]
actor DevilIncarnate : AngelOfDeath 103
{
seesound "devil/sight"
deathsound "devil/death"
states
{
Spawn:
DEVL A -1 NOP A_Look(0, 0, 0, 0, 360)
stop
See:
DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
DEVL A 1.5
DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
DEVL C 1.5
DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
loop
Missile:
DEVL E 5 A_FaceTarget
DEVL F 10 A_FaceTarget
DEVL E 5 A_CustomMissile("EnergyBall")
DEVL E 0 A_Jump(127, "See")
DEVL E 5 A_FaceTarget
DEVL F 10 A_FaceTarget
DEVL E 5 A_CustomMissile("EnergyBall")
DEVL E 0 A_Jump(127, "See")
DEVL E 5 A_FaceTarget
DEVL F 10 A_FaceTarget
DEVL E 5 A_CustomMissile("EnergyBall")
// TODO: When sound attenuation is supported, make this play at full volume.
DEVL G 20
DEVL H 20 A_PlaySound("devil/breath")
DEVL G 20
DEVL H 20 A_PlaySound("devil/breath")
DEVL G 20
DEVL H 20 A_PlaySound("devil/breath")
DEVL G 20
DEVL G 0 A_PlaySound("devil/breath")
goto See
Death:
DEVL A .5 A_Fall
DEVL A 52.5 A_Scream
DEVL I 5
DEVL J 5 A_PlaySound("misc/slurpie2")
DEVL KLMNO 5
DEVL P -1 A_BossDeath
stop
}
}