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The Devil Incarnate ("Abigor, demon of darkness" in The Ultimate Challenge) is the final boss of both of the Spear of Destiny Mission Packs.

To JPB he is Satan.

TacticsEdit

Devil Incarnate is identical in behavior to the Angel of Death. Refer to his tactics page to see how best to approach the Devil Incarnate.

Instruction Booklet DescriptionEdit

From The Return to Danger Instruction Booklet:

Once he detects your presence, the Devil Incarnate will tirelessly attack with atomic weapon blasts! This dude is BIG, BAD, and UGLY!
Defeat the Devil Incarnate and you will have saved the Spear and foiled Hitler's plans for World Domination! Good Luck!

From The Ultimate Challenge Instruction Booklet:

Not of this world, the Devil Incarnate possesses supernatural powers! Bent on your destruction, he will attack you with atomic weapon blasts.
Sure, the Devil Incarnate has the powers of hell on his side! - but you have your trusty chaingun!
If you can defeat the Devil Incarnate, you will have broken the demon Abigor's spell and Hitler's plans will be useless! Good Luck!

TriviaEdit

  • Devil Incarnate is the Mission Packs replacement for the Angel of Death.

ECWolf DECORATE DefinitionEdit

actor DevilIncarnate : AngelOfDeath 103
{
    seesound "devil/sight"
    deathsound "devil/death"
    states
    {
        Spawn:
            DEVL A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL A 1.5
            DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL C 1.5
            DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            DEVL E 0 A_Jump(127, "See")
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            DEVL E 0 A_Jump(127, "See")
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            // TODO: When sound attenuation is supported, make this play at full volume.
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL G 0 A_PlaySound("devil/breath")
            goto See
        Death:
            DEVL A .5 A_Fall
            DEVL A 52.5 A_Scream
            DEVL I 5
            DEVL J 5 A_PlaySound("misc/slurpie2")
            DEVL KLMNO 5
            DEVL P -1 A_BossDeath
            stop
    }
}
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