Wolfenstein 3D Wiki

Tile editing view


Developed by Linuxwolf, Eisenedit is written in OpenGL and directly displays sprites and walls from a game's VSWAP, and provides a new way to edit Wolfenstein 3D maps.


  • Works from within the Wolf3D engine, using the game’s sprites to generate a detailed map screen.

    3D Preview

  • Runs on modern Windows (Wolf4SDL)
  • Support for many advanced modding features.
  • Live 3D Preview (Semi-playable!)
  • Uses the game’s graphics files (VSWAP) to generate detailed map overviews.
  • Pathfinding – Draw the shortest path between two tiles, taking keys and locked doors into account


  • Based on TED5 and developed in the Wolf4SDL engine.
  • Originally created for use in Team Raycast games.
  • Currently only edits 64×64 map sizes.
  • Open source (GPLv3)
  • The 3D preview is interactive with WASD controls.