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{{Mod|title1 = Get Lost!! - The Ultimate Challenge|image1 = Getlostult.png|caption1 = Level 14|author(s) = ack|release_date = October 11, 2014|base_game = Spear of Destiny|sourceport = SDL|type = Map set|code_changes = Yes|maps = 21|new_graphics = No|files_included = GAMEMAPS.SOD, MAPHEAD.SOD}}Get Lost!! - Return to Danger (Actual title: ''The Episodes That Should Have Remained Lost'') is a map set for the [[Spear Mission Packs (Lost Episodes)]], made by [[ack]]. It was released on October 11, 2014 together with [[Get Lost!! - Return to Danger|its prequel]].
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{{Mod|title1 = Get Lost!! - The Ultimate Challenge|image1 = Getlostult.png|caption1 = Level 14|author(s) = [[ack]]|release_date = October 11, 2014|base_game = [[Spear of Destiny]]|sourceport = |type = Map set|code_changes = Yes|maps = 21|new_graphics = No|files_included = Maps & EXE}}Get Lost!! - The Ultimate Challenge (Actual title: ''The Episodes That Should Have Remained Lost'') is a map set for the [[Spear Mission Packs (Lost Episodes)]], made by [[ack]]. It was released on October 11, 2014 together with [[Get Lost!! - Return to Danger|its prequel]].
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==Background==
 
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[[ack]] alludes to the fact that the bulk of the maps were originally made for an aborted map set for both of the [[Spear Mission Packs (Lost Episodes)|Spear Mission Packs]] in collaboration with [[Arielus]] and [[Schabbs|Brian Lowe]]. The proposed set was suggested in the wake of [[The Alliance of Powers|Alliance of Powers]] (which did not feature [[Schabbs|Brian Lowe]]) and before [[Deadly Sleep]] (which did not feature [[ack]]).
An SDL EXE came with the map set, which was made by [[Andy Nonymous]].
 
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==Ports ==
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An SDL EXE came with the map set, which was compiled by [[Andy Nonymous]]. No significant coding changes are featured, as it only allows for the hitwall sound to be turned off as well as creating unique names for the config and savegame files, allowing both DOS and SDL files to reside in the same folder.
   
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The maps can easily be played in native DOS and other various ports as they all adhere to the original game's restrictions.
 
== External links ==
 
== External links ==
* [http://www.wolfenvault.com/files/mods/ghi/GETLOST2.zip Download Get Lost!! - The Ultimate Challenge (SDL)] at [http://www.wolfenvault.com The Wolfenstein 3D Vault]
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* [http://wolfenvault.areyep.com/files/mods/ghi/GETLOST2.zip Download Get Lost!! - The Ultimate Challenge (SDL)] at [http://wolfenvault.areyep.com The Wolfenstein 3D Vault]
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*[https://www.mediafire.com/file/6r0jn117yd8xapl/Episodes_That_Should_Have_Remained_Lost.7z/file Download] at MediaFire
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=7584 Thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=7584 Thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=7119 Poll] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=7119 Poll] at [[DieHard Wolfers]]
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* [http://wolf3d.darkbb.com/t3312-get-lost-by-ack Poll] at [[Haven]]
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* [http://www.wolfenstein3d.co.uk/news.htm News] at the [[Dome]]
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* YouTube videos: [https://www.youtube.com/playlist?list=PLKt_el6xVhJDea49bab2J7LgNwHmkzAxU SSGMaster]
 
[[Category:2014 mods]]
 
[[Category:2014 mods]]
 
[[Category:DOS mods]]
 
[[Category:DOS mods]]
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[[Category:Spear of Destiny]]
 
[[Category:Spear of Destiny]]
 
[[Category:Map sets]]
 
[[Category:Map sets]]
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[[Category:Mods with 20 or more levels]]
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[[Category:Lost Episodes]]

Latest revision as of 02:37, 12 April 2024

Get Lost!! - The Ultimate Challenge (Actual title: The Episodes That Should Have Remained Lost) is a map set for the Spear Mission Packs (Lost Episodes), made by ack. It was released on October 11, 2014 together with its prequel.

Background[]

ack alludes to the fact that the bulk of the maps were originally made for an aborted map set for both of the Spear Mission Packs in collaboration with Arielus and Brian Lowe. The proposed set was suggested in the wake of Alliance of Powers (which did not feature Brian Lowe) and before Deadly Sleep (which did not feature ack).

Ports[]

An SDL EXE came with the map set, which was compiled by Andy Nonymous. No significant coding changes are featured, as it only allows for the hitwall sound to be turned off as well as creating unique names for the config and savegame files, allowing both DOS and SDL files to reside in the same folder.

The maps can easily be played in native DOS and other various ports as they all adhere to the original game's restrictions.

External links[]