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The Ghost is an unkillable melee enemy introduced in the final level of Spear of Destiny.

Tactics[]

On the outside the Ghost doesn't seem like a very threatening enemy.  It moves relatively slowly, has no ranged attack, and is stopped by very little firepower.  The true challenge of the Ghosts becomes apparent, however, in their sheer numbers and their ability to regenerate and continue pursuing you. The Ghost doesn't drop any ammo and can potentially pursue the player throughout an entire level which can create a desperate situation where gunning them down is done as infrequently as possible to preserve ammo.  Shooting the ghosts becomes more necessary the more they gang up on the player.

Because they have more health than dogs and their melee attack is instantaneous dealing with them with a knife is ill advised.

Instruction Booklet Description[]

From The Official Spear of Destiny Hint Book:

Guarding The Angel of Death's lair are ghostly phantoms with an appetite for human flesh.
Ghost [sic] are slow, but their touch is deadly. They can be stopped with a single bullet, but in a matter of seconds they'll reappear.

From The Return to Danger Instruction Booklet:

Loyal to Hitler even in death - the ghosts of the dead SS patrol the final floor!
The ghosts have the touch of death - contact with them will drain the life out of you! Shooting them will make them disappear briefly- but they soon resurrect to continue their relentless pursuit!
Be cautious when preoccupied with battling the Devil Incarnate - a ghost is likely to sneak up behind you meaning almost certain death!

Trivia[]

  • In The Ultimate Challenge the Ghost is replaced with Radioactive Mist.
  • Their death sound exist in the game files called "GHOSTFADESND", but due to an oversight in the source code, it's left unheard. Same applies to the Radioactive Mist.

ECWolf DECORATE Definitions[]

actor Spectre 28
{
    damage (2)
    radius 42
    points 200
    health 5, 10, 15, 25
    speed 1, 1.563
    seesound "ghost/sight"
    deathsound "ghost/death"
    MONSTER
    +AMBUSH
    states
    {
        Spawn:
            SPCT ABCD 5 NOP A_Look(0, 0, 0, 0, 360)
            loop
        See:
            SPCT ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
            loop
        Death:
            SPCT E 5 A_Fall
            SPCT FG 5
            SPCT H 155
            SPCT H 5 A_Dormant
            wait
    }
}
actor GhoulishGhost : Spectre 104
{
    states
    {
        Spawn:
            GHUL ABCD 5 NOP A_Look(0, 0, 0, 0, 360)
            loop
        See:
            GHUL ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE)
            loop
        Death:
            GHUL E 5 A_Fall
            GHUL FG 5
            GHUL H 155
            GHUL H 5 A_Dormant
            wait
    }
}
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