The Ghost is an unkillable melee enemy introduced in the final level of Spear of Destiny.
Tactics
On the outside the Ghost doesn't seem like a very threatening enemy. It moves relatively slowly, has no ranged attack, and is stopped by very little firepower. The true challenge of the Ghosts becomes apparent, however, in their sheer numbers and their ability to regenerate and continue pursuing you. The Ghost doesn't drop any ammo and can potentially pursue the player throughout an entire level which can create a desperate situation where gunning them down is done as infrequently as possible to preserve ammo. Shooting the ghosts becomes more necessary the more they gang up on the player.
Because they have more health than dogs and their melee attack is instantaneous dealing with them with a knife is ill advised.
Trivia
- In The Ultimate Challenge the Ghost is replaced with Radioactive Mist.
ECWolf DECORATE Definitions
actor Spectre 28 { damage (2) radius 42 points 200 health 5, 10, 15, 25 speed 1, 1.563 seesound "ghost/sight" deathsound "ghost/death" MONSTER +AMBUSH states { Spawn: SPCT ABCD 5 NOP A_Look(0, 0, 0, 0, 360) loop See: SPCT ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop Death: SPCT E 5 A_Fall SPCT FG 5 SPCT H 155 SPCT H 5 A_Dormant wait } } actor GhoulishGhost : Spectre 104 { states { Spawn: GHUL ABCD 5 NOP A_Look(0, 0, 0, 0, 360) loop See: GHUL ABCD 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop Death: GHUL E 5 A_Fall GHUL FG 5 GHUL H 155 GHUL H 5 A_Dormant wait } }