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==The Early Years==
 
==The Early Years==
 
[[File:1253866-idsoft.jpg|thumb|The ID Software screen in Commander Keen which included the "We're In Demand!" tagline which ID originally stood for]]ID Software was originally founded by ex [[SoftDisk]] employees [[Tom Hall]], [[John Carmack]], [[John Romero]], and [[Adrian Carmack]]. The company's early ambitions were to use John Carmack's programming expertise to pitch a PC port of Super Mario Bros 3 to Nintendo. After Nintendo declined due to negative experiences with similar projects in the past, ID used the side-scrolling tech Carmack had pioneered and Hall's creative design to create [[Commander Keen (Game)|Commander Keen]].
 
[[File:1253866-idsoft.jpg|thumb|The ID Software screen in Commander Keen which included the "We're In Demand!" tagline which ID originally stood for]]ID Software was originally founded by ex [[SoftDisk]] employees [[Tom Hall]], [[John Carmack]], [[John Romero]], and [[Adrian Carmack]]. The company's early ambitions were to use John Carmack's programming expertise to pitch a PC port of Super Mario Bros 3 to Nintendo. After Nintendo declined due to negative experiences with similar projects in the past, ID used the side-scrolling tech Carmack had pioneered and Hall's creative design to create [[Commander Keen (Game)|Commander Keen]].
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Commander Keen was published in 1990 by [https://en.wikipedia.org/wiki/3D_Realms Apogee] who convinced ID of the power of the shareware model for marketing. After the first 3 episodes of Keen were a success, ID created 2 more with Apogee and then one more with [[FormGen]]. During this time they also hired freelance musician [[Bobby Prince]] to create music for their games as well as programmer [[Jason Blochowiak]] who created the id music format.
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Commander Keen was published in 1990 by [[Apogee]] who convinced ID of the power of the shareware model for marketing. After the first 3 episodes of Keen were a success, ID created 2 more with Apogee and then one more with [[FormGen]]. During this time they also hired freelance musician [[Bobby Prince]] to create music for their games as well as programmer [[Jason Blochowiak]] who created the id music format.
 
Despite this success, John Romero and John Carmack wanted to move away from family-friendly games and push the envelope a bit more.
 
Despite this success, John Romero and John Carmack wanted to move away from family-friendly games and push the envelope a bit more.
 
==Wolfenstein 3D==
 
==Wolfenstein 3D==

Please note that all contributions to the Wolfenstein 3D Wiki are considered to be released under the CC-BY-SA

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