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{{Mod|title1 = Klooni|image1 = Kloon.png|caption1 = Title screen|author(s) = KFH Games|release_date = December 8, 2007|base_game = Registered Wolfenstein|sourceport = DOS, SDL|type = Mod|code_changes = Yes|maps = 60|new_graphics = Yes|files_included = All except WAD files}}Klooni is a major mod for registered Wolfenstein, made by [[KFH Games]]. It was released on December 8, 2007.
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{{Mod|title1 = Klooni|image1 = kloonidos.png|caption1 = Title screen|author(s) = [[KFH Games]]|release_date = December 8, 2007 (DOS)
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March 17, 2012 (SDL)|base_game = Registered Wolfenstein|sourceport = DOS, SDL|type = Mod|code_changes = Yes|maps = 60|new_graphics = Yes|files_included = All except WAD files}}Klooni is a mod for registered Wolfenstein, made by [[KFH Games]]. It was released on December 8, 2007.
   
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== Genesis ==
The outline of the mod is basically to recast [[DOOM]] in the [[Wolfenstein 3D]] engine. All graphics, sounds and music have been replaced as well as the palette. All graphics are now in high resolution.
 
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Started in September 2006, the mod reached the finishing stages in late 2007. The outline of the mod is basically to recast [[DOOM]] in the [[Wolfenstein 3D]] engine.
   
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== Features ==
All traits from [[DOOM]] are more or less intact, including doors opening vertically. Along with some other features, these were put together in collaboration with [[Ripper]].
 
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All resources from [[DOOM]] are more or less intact, including doors opening vertically and the variety in enemy behavior. Along with some other features, these were put together in collaboration with [[Ripper]]. All graphics, sounds and music have been replaced as well as the palette. All graphics are now in high resolution. Of the more advanced features, automap has been implemented, together with interchangeable eye level, the screen melting away upon player death and many other true-to-life [[DOOM]] features.
   
  +
== Technical description ==
60 new levels are featured. After its initial release in late 2007, numerous patches and fixes were released, and the final version saw the light of day on March 17, 2012.
 
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60 new levels are featured, played in episodic flow. To play Klooni, one must include a [[DOOM]] WAD file in the game folder.
   
  +
== Versions ==
It should be mentioned that in order to play Klooni, one must own the WAD file of either DOOM 2 or Final DOOM.
 
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The original version was released in December 2007. On May 23, 2008, a fixed version appeared with the following:
   
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* <small>Fixed Cacodemon respawning and resurrection</small>
Six months after the original 2007 release, [[Megabyte]] put out a 10-level map set entitled [[Demonoid]].
 
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* <small>Fixed bug when Arch-Vile would turn to face another target while it's attacking another</small>
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* <small>Lost soul attack can now be stopped by shooting at it (Doom)</small>
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* <small>Fixed entry to secret level using shootable switch</small>
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* <small>If player has walk/run/strafe momentum as he dies, that momentum is not lost</small>
  +
* <small>Teleporting enemies should now appear every time (with less delay)</small>
  +
* <small>Added an enemy blocking floorcode</small>
  +
* <small>Fixed some sounds blocking player death sound</small>
  +
* <small>Fixed bug with switches in rooms with 1x1 floorspace</small>
  +
* <small>Fixed modifications with title length 8 generated invalid savegame names</small>
  +
* <small>Pain Elemental attack and death routines reworked</small>
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* <small>Added secret walls that open with use key</small>
  +
* <small>Increased maps per episode limit to 60</small>
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* <small>Now possible to have multiple secret levels, or none at all</small>
  +
* <small>Added a map option to take away players equipment at level start (sets health to 100)</small>
  +
* <small>Episode 5 secret level is now accessible</small>
  +
* <small>Various stability improvements</small>
   
  +
The SDL version was announced as being in progress on November 20, 2010. Shortly after this, it was decided to curtail DOS availability, as [[Codetech84]] felt it cluttered the engine. A parallel discussion was also started in terms of custom map making, as Klooni had already seen some custom map sets released. July 16, 2011 saw the first public release of the SDL port, dubbed ''v1.3 beta''. Over the next few months, the beta was updated before the final stable release was released on March 17, 2012.
Yet another map set for the mod was later put together by [[Serpens]], entitled [[Earth Anomaly]].
 
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== Custom map sets ==
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* [[Demonoid]]
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* [[Earth Anomaly]]
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* [[Excursion to Erebus]]
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* [http://www.brlowe.co.uk/Monthly.rar Monthly Maps for Klooni]
   
 
== External links ==
 
== External links ==
* [http://wolfenvault.com/files/mods/jkl/KlooniSDL1.5-KFH.rar Download Klooni] at [http://wolfenvault.com The Wolfenstein 3D Vault]
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* [http://www.kfhgames.com/download.php?file=36a894243acef86d3ae0c1eb2fe487fb Download Klooni (SDL v1.5)] at [[KFH Games]]
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* [http://wolfenvault.areyep.com/files/mods/jkl/KlooniSDL1.5-KFH.rar Download Klooni (SDL v1.5)] at [http://wolfenvault.areyep.com The Wolfenstein 3D Vault]
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* [http://www.brlowe.co.uk/klooni.v1.2.rar Download Klooni (DOS v1.2)] [http://wolfenvault.areyep.com at] [[Wolfenstein 3D Dome|The Wolfenstein 3D Dome]]
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*Download at MediaFire: [https://www.mediafire.com/file/249iqaf3p9q6qff/Klooni_1.2_DOS.7z/file 1.2 DOS] | [https://www.mediafire.com/file/0dfg012262onjlj/Klooni_1.5_SDL.7z/file 1.5 SDL]
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*[https://www.mediafire.com/file/dpyee43ejjo5g65/WAD.wmc/file Download WDC definitions] at MediaFire
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* [http://www.kfhgames.com/projects.php?project=klooni_-_a_doom_clone Klooni home page]
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* [https://doomwiki.org/wiki/Klooni Klooni - Doom Wiki]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=5025 Modding discussion thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=5025 Modding discussion thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=4731 Release thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=4731 Release thread] at [[DieHard Wolfers]]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newsjan2012.htm JAN/APR 2012] [http://www.wolfenstein3d.co.uk/newsjul2011.htm JUL/AUG 2011] [http://www.wolfenstein3d.co.uk/newsnov2008.htm NOV/DEC 2008] [http://www.wolfenstein3d.co.uk/newsmay2008.htm MAY/JUN 2008]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newsjan2012.htm JAN/APR 2012] [http://www.wolfenstein3d.co.uk/newsjul2011.htm JUL/AUG 2011] [http://www.wolfenstein3d.co.uk/newsnov2008.htm NOV/DEC 2008] [http://www.wolfenstein3d.co.uk/newsmay2008.htm MAY/JUN 2008]
* Youtube videos: [https://www.youtube.com/watch?v=SxPapGJHjg0 Mr Buzz] [https://www.youtube.com/playlist?list=PLttNM4YpgiLRTzCwLJiQ_-aQK4aFGxvJU TheLlanos M79]
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* YouTube videos: [https://www.youtube.com/watch?v=SxPapGJHjg0 Mr Buzz] [https://www.youtube.com/watch?v=wTTmXCCS7Xc&list=PLknWG94I5CO38vDh8vkX34oOUG33vqtsx Treesapthief] [https://www.youtube.com/watch?v=prsEfvcmOc0&pp=ygULa2xvb25pIGRvb20%3D MrWolfForever]
 
[[Category:2007 mods]]
 
[[Category:2007 mods]]
 
[[Category:DOS mods]]
 
[[Category:DOS mods]]
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[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Registered Wolfenstein 3D]]
 
[[Category:Registered Wolfenstein 3D]]
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[[Category:Mods with 60 levels]]

Latest revision as of 11:39, 26 November 2023

Klooni is a mod for registered Wolfenstein, made by KFH Games. It was released on December 8, 2007.

Genesis[]

Started in September 2006, the mod reached the finishing stages in late 2007. The outline of the mod is basically to recast DOOM in the Wolfenstein 3D engine.

Features[]

All resources from DOOM are more or less intact, including doors opening vertically and the variety in enemy behavior. Along with some other features, these were put together in collaboration with Ripper. All graphics, sounds and music have been replaced as well as the palette. All graphics are now in high resolution. Of the more advanced features, automap has been implemented, together with interchangeable eye level, the screen melting away upon player death and many other true-to-life DOOM features.

Technical description[]

60 new levels are featured, played in episodic flow. To play Klooni, one must include a DOOM WAD file in the game folder.

Versions[]

The original version was released in December 2007. On May 23, 2008, a fixed version appeared with the following:

  • Fixed Cacodemon respawning and resurrection
  • Fixed bug when Arch-Vile would turn to face another target while it's attacking another
  • Lost soul attack can now be stopped by shooting at it (Doom)
  • Fixed entry to secret level using shootable switch
  • If player has walk/run/strafe momentum as he dies, that momentum is not lost
  • Teleporting enemies should now appear every time (with less delay)
  • Added an enemy blocking floorcode
  • Fixed some sounds blocking player death sound
  • Fixed bug with switches in rooms with 1x1 floorspace
  • Fixed modifications with title length 8 generated invalid savegame names
  • Pain Elemental attack and death routines reworked
  • Added secret walls that open with use key
  • Increased maps per episode limit to 60
  • Now possible to have multiple secret levels, or none at all
  • Added a map option to take away players equipment at level start (sets health to 100)
  • Episode 5 secret level is now accessible
  • Various stability improvements

The SDL version was announced as being in progress on November 20, 2010. Shortly after this, it was decided to curtail DOS availability, as Codetech84 felt it cluttered the engine. A parallel discussion was also started in terms of custom map making, as Klooni had already seen some custom map sets released. July 16, 2011 saw the first public release of the SDL port, dubbed v1.3 beta. Over the next few months, the beta was updated before the final stable release was released on March 17, 2012.

Custom map sets[]

External links[]