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Kristallnacht is a mod for registered Wolfenstein, made by ToMeanToDie. It was released on July 18, 2003.

Genesis[]

The mod had only been announced 11 days before release, indicating it may had been close to being finished at the time. It was also released not too long after Kehlsteinhaus, a mod with which it somewhat shares some similarities in terms of scope and graphics.

Description[]

The mod features 20 levels and numerous changes to the source code. It is based on The Final Solution v3.0 which had already implemented land mines, ammo boxes, a different music order, varied enemy behavior and numerous new sounds and graphics. From a graphical standpoint, the mod borrows graphics from The Final Solution and Spear Resurrection but also uses textures found in Kehlsteinhaus. Certain graphics also come from Blake Stone. Using the boss flow of The Final Solution v3.0, the mod on which it was based, there are also ambient sounds (such as thunder) with numerous new sounds unique to the mod, including snippets of what appears to be a radio broadcast of Hitler giving a speech.

Storyline[]

The mod's storyline touches upon the events on November 9, 1938, the actual Kristallnacht. The historical facts of the event and persons key to the event loom large in the Read This. However, the actual story is completely fictitious:

Even at the end of February, on the Baltic Sea of northern Poland, there is no sign of spring. By then, the polar winters nights are cold and long, it has been dark all day. The whole land is still covered thickly with ice and snow to the very edge of the sea. There is nothing green, no flowers or grass, and no buds on the stunted trees. It is on this coast, on the 20th of February 1942, that this story begins. On that day a boat makes landfall there, 10 days out from its starting point with one man onboard. Its arrival in these distant enemy waters in the third year of the war, within sight of a land which is occupied by the Germans, was the result of a lot of thought and careful preparation.  As the day dawned, he felt as a gambler might feel if he had staked his whole fortune on a system he believed in; except, of course, that he has staked his life, which makes the gamble even more exciting. If all the plans and preparations were wrong, nobody could protect him.  He was beyond the range of any help from England. So far, it had all gone well, so far there was no resistance, he was highly trained in guerrilla warfare, and above all there was the supreme excitement of performing this dangerous mission, and in the back of his mind he knew that if all the plans were blown to pieces and everything which happened after that, the tragedies and adventures and self-sacrifice and a single triumph, was simply a matter of chance; not the outcome of any plan...at all, but only of luck, both good and bad, and of courage and faithfulness. Now it was the time to open the oiled waterproof folder which contained his assignment, there was no turning back. He ripped open the envelope. Inside was a single page with a list of names and locations.

Known bugs[]

Though there are only minimal actual bugs or glitches, some maps suffer from containing too many High-Security Genetic Guards (from Blake Stone) which replace the Hitler ghosts in spirit, but have been coded more difficult to defeat. Playing on skill 4 requires a lot of luck.

External links[]

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