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MacenWolf is a sourceport for Wolfenstein 3D (MAC), made by supervising chief serpens and his engine-tweaking slave Nexion in 2020. It is using Wolf4SDL as the basis with many additional adjustments and changes on top of it. Primary goal of the project is to get all Wolfenstein 3D mods made for Macintosh's 1st Encounter, 2nd Encounter, 3rd Encounter, including all their quirks and exploits, over to the Windows users. While this is in progress, the S.U.C.K. toolkit offers enhanced modding capabilities to help people come up with original content.

Modding[]

The tools used to edit files for the DOS or Wolf4SDL versions are generally compatible. Additionally, MacenWolf supports several features through the gamedict.wl6 file, which can be edited by any text editor. For example, shading, game palettes, parallax sky or floor textures can be adjusted. As of of version 1.1 it features a simple config system and the ability to have a vswap as well as a sound folder per level. The config systems provides various commands which lets the user adjust gameplay related content.

Features[]

  • Textured floor & ceiling
  • Scrolling colored clouds
  • Rain and snow effect
  • Parallax sky
  • Shading (colormap)
  • Gameplay config per level
  • Vswap per level
  • OGG audio
  • 64x64 or 128x128 support for sprites and textures
  • Enemy variables (speed, behavior, hit points, rotations etc.)
  • Weapon variables (homing projectiles, knock-back, etc.)
  • Player speed, health and ammo
  • Door flushing
  • Quartered walls
  • Directional sprites (billboards)
  • Palette of your choice
  • Adjustable HUD
  • Classic Mac exploits

While the config system doesn't come close to ECWolf's capabilities it offers plenty of aspects to be changed at a lower entry point, allowing newcomers to make changes without being required to learn more complex scripting. How disgraceful.

Progress[]

At the moment of writing (November 2023), roughly 400 mod scenarios of the entire Mac modding catalogue have been ported to PC. At this rate, the project is predicted to remain ongoing for at least a few more years. On the bright side, many landmark mods by Laz Rojas or Clubey have already been finished, and the remaining selection of ports goes much further down the iceberg and offers a decent sample of the diversity, creativity and quality of Macintosh modding beyond the usual suspects.

Gallery[]

See also[]

External links[]

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