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* If the player already has a Machine Gun then the SS enemies will drop a used clip instead. This makes the return on ammo from fighting an SS drop from 6 bullets to 4. |
* If the player already has a Machine Gun then the SS enemies will drop a used clip instead. This makes the return on ammo from fighting an SS drop from 6 bullets to 4. |
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* While the original Machine Gun doesn't seem to be modeled on any weapon in particular (most closely resembling a [https://en.wikipedia.org/wiki/MP_40 Schmeisser MP-40] but featuring inconsistencies in design such as magazine placement, metal color, and body dimensions) the Machine Gun from the Mission Packs very closely resembles a [https://en.wikipedia.org/wiki/StG_44 Sturmgewehr 44], one of the very first successful assault rifles ever mass produced for battle. |
* While the original Machine Gun doesn't seem to be modeled on any weapon in particular (most closely resembling a [https://en.wikipedia.org/wiki/MP_40 Schmeisser MP-40] but featuring inconsistencies in design such as magazine placement, metal color, and body dimensions) the Machine Gun from the Mission Packs very closely resembles a [https://en.wikipedia.org/wiki/StG_44 Sturmgewehr 44], one of the very first successful assault rifles ever mass produced for battle. |
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− | =ECWolf DECORATE Definitions= |
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− | actor MachineGun : WolfWeapon 60 |
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− | { |
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− | attacksound "weapon/machine/attack" |
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− | inventory.icon "MACHGUN" |
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− | inventory.pickupsound "weapon/machine/pickup" |
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− | weapon.selectionorder 1300 |
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− | +INVENTORY.ALWAYSPICKUP |
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− | states |
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− | { |
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− | Spawn: |
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− | MGUN A -1 |
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− | stop |
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− | Ready: |
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− | MCHG A 1 A_WeaponReady |
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− | loop |
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− | Fire: |
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− | MCHG B 3 |
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− | Hold: |
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− | MCHG C 3 bright |
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− | MCHG D 3 A_GunAttack |
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− | MCHG E 3 A_ReFire |
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− | goto Ready |
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− | } |
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− | } |
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− | |||
− | actor BlueAK47 : MachineGun 141 |
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− | { |
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− | attacksound "weapon/blueak47/attack" |
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− | inventory.pickupsound "weapon/blueak47/pickup" |
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− | weapon.selectionorder 1290 |
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− | states |
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− | { |
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− | Spawn: |
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− | BAKP A -1 |
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− | stop |
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− | Ready: |
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− | BAKG A 1 A_WeaponReady |
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− | loop |
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− | Fire: |
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− | BAKG B 3 |
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− | Hold: |
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− | BAKG C 3 bright |
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− | BAKG D 3 A_GunAttack |
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− | BAKG E 3 A_ReFire |
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− | goto Ready |
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− | } |
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− | } |
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[[Category:Weapons]] |
[[Category:Weapons]] |