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{{Mod|title1 = Operation: Achtliebe|image1 = Achttitle.png|caption1 = Title screen|author(s) = Thomas Weiling (as Possum Trot)|release_date = December 20, 2004|base_game = Registered Wolfenstein|type = Mod|code_changes = Yes|maps = 42|new_graphics = Yes|files_included = All}}Operation: Achtliebe is a mod for registered Wolfenstein, made by [[Thomas|Thomas Weiling]] (then known as Possum Trot). It was released on December 20, 2004 - only two weeks after his first mod, [[Abandon]].
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{{Mod|title1 = Operation: Achtliebe|image1 = Achttitle.png|caption1 = Title screen|author(s) = [[Thomas Weiling|Possum Trot]]|release_date = December 20, 2004|base_game = Registered Wolfenstein|type = Mod|code_changes = Yes|maps = 40 (Playable)
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42 (Total)|new_graphics = Yes|files_included = All|sourceport = DOS, SDL}}Operation: Achtliebe is a mod for registered Wolfenstein, made by [[Thomas Weiling|Possum Trot]]. It was released on December 20, 2004, only two weeks after his first mod, [[Abandon]].
   
Originally conceived as ''Operation: Sturmabteilung'' with a slated release in Spring 2005 and announced on the Dome news on November 16, 2004, the mod was made in the spirit of [[John Bucksnort]], using DOOM sprites, [[Spear of Destiny]] wall patches, but still delving in to [[The Final Solution]] and [[Kristallnacht]] much as [[Abandon]] had. Graphic resources were also found on the [[Monkee's Image World|Image World.]]
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Originally conceived as ''Operation: Sturmabteilung'' with a slated release in Spring 2005 and announced on the [[Dome]] news on November 16, 2004, the mod was made in the spirit of [[John Bucksnort]], using [[DOOM]] sprites and [[Spear of Destiny]] wall patches, but still delving into [[Final Solution v2.0, The|The Final Solution]] and [[Kristallnacht]], much as [[Abandon]] had. Graphic resources were also found on the [[Monkee's Image World|Image World.]]
   
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As with [[Abandon]], [[Thomas|Possum Trot]] once again used [[WolfEdit]] as the primary graphics tool, resulting in a faulty officer sprite, as the [[Lost Episodes]] [[officer]]'s frames did not sit well with [[WolfEdit]].
The Read Me file contains a level guide that alludes to the fact that Thomas still envisioned his mods as having a seamless level flow although they did not.
 
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The Read Me file contains a level guide that alludes to the fact that [[Thomas|Possum Trot]] still envisioned his mods as having a seamless level flow although they did not.
   
 
The name of the mod has no meaning and roughly translates as "''eight love''".
 
The name of the mod has no meaning and roughly translates as "''eight love''".
   
Thomas had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: [[Project Wolfgeist]].
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[[Thomas|Possum Trot]] had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: [[Project Wolfgeist]].
   
As with [[Abandon]], this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, it can easily be played if fixed in a map editor. The first two levels were finished for that particular episode before being tied up and sent to [[Schabbs|Brian Lowe]] via e-mail and released as a demo on December 20, 2004. As he had done with [[Abandon]], Brian made a custom EXE that fixed changed ceiling colors and added 110 % health and 200 ammo.
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As with [[Abandon]], this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, two levels were finished. E5L2 was finished only hours before the mod was shipped off to [[Schabbs|Brian Lowe]] via e-mail for release as a ''demo'' (albeit containing 40 levels). It was released roughly two weeks after it had been deemed finished, but not released until December 20; as [[Brian Lowe]] had done with [[Abandon]], he had made a custom EXE that fixed select bugs, added new ceiling colors and increased health and ammo options.
   
Together with Abandon, this mod was released in the same month that brought the community [[End of Destiny|Spear: End of Destiny]], and as such, interest was limited. Though it is a slight step up the ladder from [[Abandon]], Thomas' map making still had a long way to go.
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Together with [[Abandon]], this mod was released in the same month that brought the community [[End of Destiny|End of Destiny]], and as such, interest was limited. Though it is a slight step up the ladder from [[Abandon]], [[Thomas|Possum Trot]]'s map making still had a long way to go.
   
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An SDL port was released on June 18, 2013. The two remaining episodes were initially planned to be finished, using the old ''Possum'' style of making roughly one episode in one day, but as this period was quite an inactive one for [[Thomas]], this idea was abandoned.
It was ported to SDL and released on June 18, 2013.
 
   
 
== External links ==
 
== External links ==
[http://www.wolfenvault.com/files/mods/mno/OpAcht_SDL.zip Download Operation: Achtliebe (SDL)] at [http://www.wolfenvault.com/ The Wolfenstein 3D Vault]
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* [http://web.archive.org/web/20051109065129/http://www.wolfenstein3d.co.uk/achtliebe.zip Download Operation: Achtliebe (DOS)] at [http://www.wolfenstein3d.co.uk/ The Wolfenstein 3D Dome] (archived)
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* [http://www.wolfenvault.com/files/mods/mno/OpAcht_SDL.zip Download Operation: Achtliebe (SDL)] at [http://www.wolfenvault.com/ The Wolfenstein 3D Vault]
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* [http://diehardwolfers.areyep.com/viewtopic.php?t=2736 Thread] at [[DieHard Wolfers]]
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* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newsmay2013.htm MAY/JUN 2013] [http://www.wolfenstein3d.co.uk/newsnov2004.htm NOV/DEC 2004]
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* YouTube videos: [https://www.youtube.com/playlist?list=PLRjq-Oa139IJ_FZqzpXx8LG9M4CJDJeQG D1m3]
 
[[Category:2004 mods]]
 
[[Category:2004 mods]]
[[Category:Thomas Weiling mods]]
 
 
[[Category:DOS mods]]
 
[[Category:DOS mods]]
 
[[Category:SDL mods]]
 
[[Category:SDL mods]]
 
[[Category:Mods]]
 
[[Category:Mods]]
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[[Category:Registered Wolfenstein 3D]]
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[[Category:Mods with 40 or more levels]]

Revision as of 03:54, 28 February 2020

Operation: Achtliebe is a mod for registered Wolfenstein, made by Possum Trot. It was released on December 20, 2004, only two weeks after his first mod, Abandon.

Originally conceived as Operation: Sturmabteilung with a slated release in Spring 2005 and announced on the Dome news on November 16, 2004, the mod was made in the spirit of John Bucksnort, using DOOM sprites and Spear of Destiny wall patches, but still delving into The Final Solution and Kristallnacht, much as Abandon had. Graphic resources were also found on the Image World.

As with Abandon, Possum Trot once again used WolfEdit as the primary graphics tool, resulting in a faulty officer sprite, as the Lost Episodes officer's frames did not sit well with WolfEdit.

The Read Me file contains a level guide that alludes to the fact that Possum Trot still envisioned his mods as having a seamless level flow although they did not.

The name of the mod has no meaning and roughly translates as "eight love".

Possum Trot had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: Project Wolfgeist.

As with Abandon, this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, two levels were finished. E5L2 was finished only hours before the mod was shipped off to Brian Lowe via e-mail for release as a demo (albeit containing 40 levels). It was released roughly two weeks after it had been deemed finished, but not released until December 20; as Brian Lowe had done with Abandon, he had made a custom EXE that fixed select bugs, added new ceiling colors and increased health and ammo options.

Together with Abandon, this mod was released in the same month that brought the community End of Destiny, and as such, interest was limited. Though it is a slight step up the ladder from Abandon, Possum Trot's map making still had a long way to go.

An SDL port was released on June 18, 2013. The two remaining episodes were initially planned to be finished, using the old Possum style of making roughly one episode in one day, but as this period was quite an inactive one for Thomas, this idea was abandoned.

External links