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{{Mod|title1 = Operation: Achtliebe|image1 = Achttitle.png|caption1 = Title screen|author(s) = [[Thomas Weiling|Possum Trot]]|release_date = December 20, 2004|base_game = Registered Wolfenstein|type = Mod|code_changes = Yes|maps = 40 (Playable)
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{{Mod|title1 = Operation: Achtliebe|image1 = Achttitle.png|caption1 = Title screen|author(s) = [[Thomas Weiling|Possum Trot]]|release_date = December 20, 2004 (DOS)
42 (Total)|new_graphics = Yes|files_included = All|sourceport = DOS, SDL}}Operation: Achtliebe is a mod for registered Wolfenstein, made by [[Thomas Weiling|Possum Trot]]. It was released on December 20, 2004, only two weeks after his first mod, [[Abandon]].
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June 18, 2013 (SDL)|base_game = Registered Wolfenstein|type = Mod|code_changes = Yes|maps = 40|new_graphics = Yes|files_included = All|sourceport = DOS, SDL}}'''Operation: Achtliebe''' is a mod for registered Wolfenstein, made by [[Thomas Weiling|Possum Trot]]. It was released on December 20, 2004, only two weeks after his first mod, [[Abandon]].
   
  +
== Genesis ==
 
Originally conceived as ''Operation: Sturmabteilung'' with a slated release in Spring 2005 and announced on the [[Dome]] news on November 16, 2004, the mod was made in the spirit of [[John Bucksnort]], using [[DOOM]] sprites and [[Spear of Destiny]] wall patches, but still delving into [[Final Solution v2.0, The|The Final Solution]] and [[Kristallnacht]], much as [[Abandon]] had. Graphic resources were also found on the [[Monkee's Image World|Image World.]]
 
Originally conceived as ''Operation: Sturmabteilung'' with a slated release in Spring 2005 and announced on the [[Dome]] news on November 16, 2004, the mod was made in the spirit of [[John Bucksnort]], using [[DOOM]] sprites and [[Spear of Destiny]] wall patches, but still delving into [[Final Solution v2.0, The|The Final Solution]] and [[Kristallnacht]], much as [[Abandon]] had. Graphic resources were also found on the [[Monkee's Image World|Image World.]]
   
  +
== Editors used ==
As with [[Abandon]], [[Thomas|Possum Trot]] once again used [[WolfEdit]] as the primary graphics tool, resulting in a faulty officer sprite, as the [[Lost Episodes]] [[officer]]'s frames did not sit well with [[WolfEdit]].
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As with [[Abandon]], [[Thomas|Possum Trot]] once again used [[WolfEdit]] as the primary graphics tool, resulting in a faulty officer sprite, as the [[Lost Episodes]] [[officer]]'s frames did not sit well with [[WolfEdit]]. Also, [[MapEdit]] 4.2 was still the only map editor with which [[Thomas|Possum Trot]] was familiar, making for a limited scope and a reliance on memory as the data files thereto could not be edited.
   
  +
== Mod description ==
The Read Me file contains a level guide that alludes to the fact that [[Thomas|Possum Trot]] still envisioned his mods as having a seamless level flow although they did not.
 
 
The Read Me file contains a level guide that alludes to the fact that [[Thomas|Possum Trot]] still envisioned his mods as having a seamless level flow although they did not. As with [[Abandon]], this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, two levels were finished. E5M2 was finished only hours before the mod was shipped off to [[Schabbs|Brian Lowe]] via e-mail for release as a ''demo'' (albeit containing 40 levels).
   
  +
The mod was released roughly two weeks after it had been deemed finished, which was only on December 20; as [[Brian Lowe]] had done with [[Abandon]], he had made a custom EXE that fixed select bugs, added new ceiling colors and increased health and ammo options.
  +
  +
== Trivia ==
 
The name of the mod has no meaning and roughly translates as "''eight love''".
 
The name of the mod has no meaning and roughly translates as "''eight love''".
   
 
[[Thomas|Possum Trot]] had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: [[Project Wolfgeist]].
 
[[Thomas|Possum Trot]] had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: [[Project Wolfgeist]].
   
 
Together with [[Abandon]], this mod was released in the same month that brought the community [[End of Destiny]], and as such, interest was limited. Though it is a slight step up the ladder from [[Abandon]], [[Thomas|Possum Trot]]'s map making still had a long way to go.
As with [[Abandon]], this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, two levels were finished. E5L2 was finished only hours before the mod was shipped off to [[Schabbs|Brian Lowe]] via e-mail for release as a ''demo'' (albeit containing 40 levels). It was released roughly two weeks after it had been deemed finished, but not released until December 20; as [[Brian Lowe]] had done with [[Abandon]], he had made a custom EXE that fixed select bugs, added new ceiling colors and increased health and ammo options.
 
 
Together with [[Abandon]], this mod was released in the same month that brought the community [[End of Destiny|End of Destiny]], and as such, interest was limited. Though it is a slight step up the ladder from [[Abandon]], [[Thomas|Possum Trot]]'s map making still had a long way to go.
 
   
  +
== Ports ==
An SDL port was released on June 18, 2013. The two remaining episodes were initially planned to be finished, using the old ''Possum'' style of making roughly one episode in one day, but as this period was quite an inactive one for [[Thomas]], this idea was abandoned.
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An SDL port was released on June 18, 2013. The two remaining episodes were initially planned to be finished, using the old ''Possum'' style of making roughly one episode in one day, but as this period was quite an inactive one for [[Thomas]], this idea was abandoned. The SDL port fixed a number of mapping bugs, and once again Episode 5 was unavailable. Some of the features that [[Brian Lowe]] had originally added were left intact, including the increased health and ammo function.
   
 
== External links ==
 
== External links ==
 
* [http://web.archive.org/web/20051109065129/http://www.wolfenstein3d.co.uk/achtliebe.zip Download Operation: Achtliebe (DOS)] at [http://www.wolfenstein3d.co.uk/ The Wolfenstein 3D Dome] (archived)
 
* [http://web.archive.org/web/20051109065129/http://www.wolfenstein3d.co.uk/achtliebe.zip Download Operation: Achtliebe (DOS)] at [http://www.wolfenstein3d.co.uk/ The Wolfenstein 3D Dome] (archived)
* [http://www.wolfenvault.com/files/mods/mno/OpAcht_SDL.zip Download Operation: Achtliebe (SDL)] at [http://www.wolfenvault.com/ The Wolfenstein 3D Vault]
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* [http://wolfenvault.areyep.com/files/mods/mno/OpAcht_SDL.zip Download Operation: Achtliebe (SDL)] at [http://wolfenvault.areyep.com/ The Wolfenstein 3D Vault]
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*Download at MediaFire: [https://www.mediafire.com/file/owaop9iquvbfdri/Operation_Achtliebe.7z/file DOS] | [https://www.mediafire.com/file/d30ec9eeg1mugkx/Operation_Achtliebe_SDL.7z/file SDL]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=2736 Thread] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=2736 Thread] at [[DieHard Wolfers]]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newsmay2013.htm MAY/JUN 2013] [http://www.wolfenstein3d.co.uk/newsnov2004.htm NOV/DEC 2004]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/newsmay2013.htm MAY/JUN 2013] [http://www.wolfenstein3d.co.uk/newsnov2004.htm NOV/DEC 2004]
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[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Registered Wolfenstein 3D]]
 
[[Category:Registered Wolfenstein 3D]]
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[[Category:Mods with 40 or more levels]]

Latest revision as of 01:17, 24 August 2022

Operation: Achtliebe is a mod for registered Wolfenstein, made by Possum Trot. It was released on December 20, 2004, only two weeks after his first mod, Abandon.

Genesis[]

Originally conceived as Operation: Sturmabteilung with a slated release in Spring 2005 and announced on the Dome news on November 16, 2004, the mod was made in the spirit of John Bucksnort, using DOOM sprites and Spear of Destiny wall patches, but still delving into The Final Solution and Kristallnacht, much as Abandon had. Graphic resources were also found on the Image World.

Editors used[]

As with Abandon, Possum Trot once again used WolfEdit as the primary graphics tool, resulting in a faulty officer sprite, as the Lost Episodes officer's frames did not sit well with WolfEdit. Also, MapEdit 4.2 was still the only map editor with which Possum Trot was familiar, making for a limited scope and a reliance on memory as the data files thereto could not be edited.

Mod description[]

The Read Me file contains a level guide that alludes to the fact that Possum Trot still envisioned his mods as having a seamless level flow although they did not. As with Abandon, this mod plays with an episodic flow. Four full episodes were finished, and though Episode 5 is made unavailable as it has no starting point, two levels were finished. E5M2 was finished only hours before the mod was shipped off to Brian Lowe via e-mail for release as a demo (albeit containing 40 levels).

The mod was released roughly two weeks after it had been deemed finished, which was only on December 20; as Brian Lowe had done with Abandon, he had made a custom EXE that fixed select bugs, added new ceiling colors and increased health and ammo options.

Trivia[]

The name of the mod has no meaning and roughly translates as "eight love".

Possum Trot had many projects going at the same time and had many ideas he wished to pursue. Operation: Achtliebe was one of many which, after a brisk progress, was put on the back burner as another idea took the spotlight: Project Wolfgeist.

Together with Abandon, this mod was released in the same month that brought the community End of Destiny, and as such, interest was limited. Though it is a slight step up the ladder from Abandon, Possum Trot's map making still had a long way to go.

Ports[]

An SDL port was released on June 18, 2013. The two remaining episodes were initially planned to be finished, using the old Possum style of making roughly one episode in one day, but as this period was quite an inactive one for Thomas, this idea was abandoned. The SDL port fixed a number of mapping bugs, and once again Episode 5 was unavailable. Some of the features that Brian Lowe had originally added were left intact, including the increased health and ammo function.

External links[]