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Operation: Panzerschiff is a mod for registered Wolfenstein, made by Ben Blaufarb. It was released on August 25, 1999.

Description[]

An early mod to feature notable coding changes, the mod featured different music order, new episode names, changed ceiling colors, a different score system, enemies that dropped blood as they were being shot at, different treasure items and the addition of the ammo box. Many of these were firsts in terms of Wolfenstein 3D modding. 30 levels are featured spread across six episodes, however episodes 4-6 are mainly one level each.

The most commonly seen version of the mod dates from October 1999 and features updated maps and VGA files. Initially, the classic blue status bar was featured before being exchanged for a newly made one, another Wolfenstein 3D modding first.

Contents[]

Classically themed in many level design aspects, some of the maps feature sections (either completely or partially) of original Wolfenstein 3D or Spear of Destiny levels. There were also plenty of resources were taken from DOOM and Quake, including many sounds. Quite a few of the maps also leaned heavily on original Wolfenstein 3D and Spear of Destiny maps, though in some cases they were more an influence than a direct lift therefrom.

Story[]

The following is directly from the archived Operation: Panzerschiff website:

It's WWII and you're B.J. Blazkowicz, the Allies' bad boy of espionage.

The Allies have just gotten information about a "German Weapons Project." The project is involved in creating a super weapon to end the war. You have been assigned to find out who is behind the project and terminate them. You better pull through or this war could end up being real short.

Episode 1: Operation: Panzerschiff - The Japanese have been supporting the project. So you have been sent to Africa looking for the man in charge of Japanese relations in the project.

Episode 2: Castle Blaustein - The search for the leader of the project sends you back to Germany. It is believed that Castle Blaustein has become a central point of the project.

Episode 3: EXODUS! - It is now believed that the whole project has been orchestrated by a Argentine man known only as "Muerte." His objectives are unknown. You will journey to Argentina and end his mad scheme.

Release and reception[]

Upon release in the late summer of 1999, some months before the release of Project: Totengraeber, the mod was massively popular and was a fixture in many polls and on countless mod sites. Over the coming years, many of its resources were widely used in other mods, including its weapons, sounds and status bar design.

Editors' version[]

For a brief while, an editors' version was available that featured MapEdit definition files. This later became unavailable. Interestingly enough, no sets using these files was ever issued.

Ports[]

An SDL port was released on October 3, 2013, courtesy of Andy Nonymous. In addition to some minor coding fixes, this port also squashed a few minor mapping bugs.

Screenshots[]

External links[]

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