The Pac-Man Ghosts are invincible enemies which endlessly chase the player in the Pac-Man themed secret level of Episode 3. Blinky also makes an appearance in E6M10.
Tactics[]
Since there is no way to deal damage to the Pac-Man Ghosts the only option is to run away from them. They deal damage rapidly on touch, so it's best to keep one's distance.
It is important to note that the Pac-Man Ghosts are alerted from the moment the level starts, so you are never actually safe from them until you leave the level. They can even open doors in some versions of the game, so seeking refuge in another room is not necessarily a surefire getaway. The only options are to put distance between yourself and the ghost and to finish the level.
Trivia[]
- Because Pac-Man Ghosts don't contribute to a level's killcount, have a two-frame animation, and don't make sounds an old trick that clever modders would employ is to create a barrier of obstructing objects around a ghost and change the ghost's animation to be an animated prop.
- Pac-Man Ghosts are the only enemies which only exist in a secret level.
ECWolf DECORATE Definitions[]
actor Blinky 29 { damage (2) speed 2.93, 5.859 states { Spawn: BLKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop } } actor Inky 32 { damage (2) speed 2.93, 5.859 states { Spawn: INKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop } } actor Pinky 31 { damage (2) speed 2.93, 5.859 states { Spawn: PNKY AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop } } actor Clyde 30 { damage (2) speed 2.93, 5.859 states { Spawn: CLYD AB 5 NOP A_Chase("*", "*", CHF_DONTDODGE) loop } }