Wolfenstein 3D Wiki

Project: Weltuntergang is a mod for registered Wolfenstein, made by Kuki. It was released on March 2, 2002.

Description[]

The mod features 60 levels, spread across six episodes. Similar to the original game, each episode contains a secret level. Many new graphics, textures and sounds are featured. The music order has also been changed. The coding was also pretty advanced for its time, including teleportation artifacts (disguised as ladders) and a motorbike. There was also a new weapon, a rifle. Different enemy/boss behavior enables the usage of officers driving tanks, a rocket launcher enemy and guards using machine guns in a kneeling position behind bags of sand. The mutant was replaced by a scientist, as some of the latter levels bore a heavy laboratory/nuclear weapon theme, similar to original Wolfenstein 3D's Episode 4. Extra static objects, armor, ammo box and 4 keys have also been added.

The mod also utilized a unique status bar, and numerous new VGA graphics. Some of the levels used outside atmosphere in a simple floor color tweak (black or green) similar to Spear Resurrection.

Versions[]

Initially posted in November 2001 in a beta version featuring only 20 levels on Kuki's website Wolfenstein 3D Wiecznie Zywy, screenshots were posted on the Dome. These featured graphics not in the final version of the mod, including a classic-themed status bar.

Bugs[]

Some episodes lead to wrong level assignments after completing the secret level. Furthermore, some levels may suffer from heavy usage of objects and guards, particularly the rocket launcher guards (replacing Hitler ghosts) due to the No Free Spots in Objlist! limitation.

Ports[]

SDL ports had been attempted as early as 2012 (including ideas for a possible map contest for the eventual SDL port and source code release celebrating its 10th anniversary) and 2015, but both MCS, Andy Nonymous and the possible beta testers could not get permission from Kuki to do so. Kuki eschewed violence after leaving the modding community in the mid-2000's, hindering the option for future SDL ports.

Early incarnation of Project: Weltuntergang. This particular screenshot was posted on the  news in January 2002. Note the status bar that did not make it to the final version.

Early incarnation of Project: Weltuntergang. This particular screenshot was posted on the Dome news in January 2002. Note the status bar that did not make it to the final version.

External Links[]