Red Sunrise is a mod for registered Wolfenstein, made by Michael Kalous (BAKTRA Software).
The mod features 60 new levels, most of which are very large in size. Some levels are slightly smaller than others, and some are sparsely decorated while others are more detailed. Levels of the three first episodes are simplistic, while the three remaining episodes use more elaborate level design schemes and decorations.
It features a particularly grueling boss level on Episode 6.
Initial Release[]
The mod was originally released on February 24, 2005, the mod included only a portion of data files and requires version 1.1+ of the original game.
Re-release in 2022[]
The second release of the mod was published in early 2022. The second release is using a customized Wolf4SDL engine. The re-release includes the following innovations:
- Refined maps. Each map was inspected and subtly refined to improve the overall layout and object placement, while preserving the spirit of each map. Some awkward mapping practices were removed.
- New title screen
Author's Editorial[]
This is my very first mod that I decided to create when I discovered the very existence of MAPEDIT around 2004 when I was 20. For me, being a passionate player of Wolf3D and SoD since 1996, opportunity to create maps was like a living my dream. The first two episodes reflect the fact that I was an inexperienced mapper, so the maps somehow lack polish or consistency, but I love them most. Since E2L8, the maps are much better. That came with some experience and I've got myself familiar with the basic guidelines for mapping.
I consider the following maps to be the best: E1L2 ,E2L4, E2L8, E3L2, E3L4, E4L5, E4L8, E5L1, E5L6, E6L6, E6L7.
External links[]
- Download Red Sunrise at The Wolfenstein 3D Vault
- Download at MediaFire: DOS | SDL
- U-Rate-It poll at DieHard Wolfers
- News at the Dome: JAN/FEB 2005
- Download re-release