Three prototypes of Rise of the Triad, by Apogee Software, were leaked to the public in 2023. They, more or less, showcase the transition from Wolfenstein 3D: Part 2 to Rise of the Triad. Long before the prototypes were released fans have attempted to re-create the original vision by utilizing the original design specs article on 3D Realms' Website; one of the fan attempts being Wolfenstein 3D Part 2: Rise of the Triad, which is being revisited in light of these betas.
09.1993[]
Download the 09.1993 version
Download potentially modified 09.1993 version
- Wolf3D Graphics swap mainly
- Floor/Ceil Textures
- Spawns Enemies when using MLI or TAB + I
- Level 2 - 4 new
- Has icons for TED5
- Plenty of IGRAB or other GRAB scripts to create the game files
- Doesn't have floor/ceil texture glitch when opening doors
- KEYS 7-0: TURN On/Off floor/ceil texture
- F: changes floor texture
- C: changes ceil texture
- M/L: spawns enemies
- Floor/Ceil Texture resets if you change window size
- Maps 61-66 are new (62, 66) or rearranged (tedlevel 60). Export 66 and import as level 5 to avoid crash
Screenshots[]
11.1993[]
Download the 11.1993 version
Download Custom-made level
- Runs at a very high framerate (not locked?) [Set DosBox to about 15000 cycles].
- Uses WAD file for graphics.
- DOS/4G built-in
- No audio
- Masked walls
- Animated walls
- Animated sprites
- Sprites have shifted pixel patterns (torch especially). Similar to the pixel column drawing in Blake Stone (except AoG 1.0)
- Shading (Only floors and walls. Sprites aren't affected)
- Floor/Ceiling Textures (Inaccurately shifting around in 320x240. Bit like in Operation Bodycount)
- Simple movement physics
- The player can walk through doors, but cannot open them.
- Guards open doors, but walk through before they finish opening.
- Quits to DOS if the player enters NEWGAME while being ingame and prints a few values (fps, player angle, foc).
- MAP.DAT: perhaps the level in text format for the automap?
- FTABLES4.DAT: Shading table? Deleting doesn't seem to have any effect.
- NEWTABLE.DAT: Colorpal file for shadows in the menu. Deleting it makes the shadows black.
- MAPTEMP contains 1 level.
- Several objects and walls not used on the map (see custom level).
Glitches:
- leaking white floor pixels
- the last column of a wall has different shade
- occasional sprite column or wall column glitches
- sprite clipping issues
- build has some max sprite drawing issues or distance drawing issues
- freezes and crashes on various things
Keys:
- Intro screen: space goes to the menu screen
- 1 = slow turning speed
- 2 = medium turning speed
- 3 = fast turning speed
- 4 = toggle 320x200 and 320x240 zoomed in mode
- 5 = causes garbage to appear on screen. Press several times to abort
- 6 = stops movement of the player
- 7 = decreases view on all sides
- 8 = decreases view on top and bottom
- 9 = decreases view vertically
- 0 = increases view vertically
- - = decreases view horizontally
- + = increases view horizontally
- Backspace = open map (press 1 to close)
- Enter = toggle floor and ceiling textures
- Escape = back to menu
Screenshots[]
07.1994[]
Download the 07.1994 version
- Closer to final version.