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The Robot is the fourth boss in both of the Spear of Destiny Mission Packs. It is in the eighteenth level of each game.

Tactics[]

The Robot is identical in behavior to the Death Knight. Refer to his tactics page to see how best to approach The Robot.

Instruction Booklet Description[]

From The Return to Danger Instruction Booklet:

A masterpiece of the demented Professor Quarkblitz - the Robot was designed as the ultimate killing machine!
Experimenting with the use of chemicals in addition to the use of traditional electronics for the Robot's brain, the professor has managed to provide the Robot with Human-like reasoning.
The state-of-the-art brain allows for "tangents" in tought, so that the Robot does not simply carry out actions that have been programmed into it - it adapts and learns!
It's not only its state-of-the-art brain that gives the Robot an edge - equipped with dual chainguns AND dual rocket launchers, he may well be impossible to beat!
The combination of its sophisticated brain, artificial intelligence and fire power make this the toughest Boss yet!
Use all of your strength and cunning to take the Robot down and your reward will be the key to the area where the Spear is kept! You will have succeeded in your mission, foiling Hitler's diabolical plot of dominating the world using nuclear threat!

From The Ultimate Challenge Instruction Booklet:

The Robot patrols the area outside the elevator to insure that no intruders make it into the inner area of the bunker. He also carries the key that provides access to the inner area - no one passes without his permission.
Designed by Professor Quarkblitz, the Robot is a state-of-the-art death machine!
With unsurpassed intelligence and the ability to learn and adapt to situations - the Robot will be the toughest challenge you'll have faced yet! However, if you do manage to bring him down and capture the Spear - you will have succeeded in your mission. . . (maybe) . . .

Trivia[]

  • The Robot is the Mission Packs replacement for the Death Knight.

ECWolf DECORATE Definition[]

actor Robot : DeathKnight 102
{
    seesound "robot/sight"
    deathsound "robot/death"
    attacksound "robot/attack"
    dropitem "YellowKey"
    states
    {
        Spawn:
            ROBO A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            ROBO A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            ROBO A 1.5
            ROBO B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            ROBO C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            ROBO C 1.5
            ROBO D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            ROBO E 15 A_FaceTarget
            ROBO F 5 bright A_FaceTarget
            ROBO H 0 bright A_WolfAttack
            ROBO H 5 bright A_CustomMissile("HighChemicalRocket", 32, 0, 4)
            ROBO G 5 bright A_WolfAttack
            ROBO H 0 bright A_WolfAttack
            ROBO H 5 bright A_CustomMissile("HighChemicalRocket", 32, 0, -4)
            ROBO H 0 bright A_WolfAttack
            goto See
        Death:
            ROBO A .5 A_Fall
            ROBO A 52.5 A_Scream
            ROBO IJKLMN 5
            ROBO O -1
            stop
    }
}
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