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{{Mod|title1 = SOD_10|image1 = Sod 10.png|caption1 = Level 1|author(s) = Robert S. Bradbury|release_date = March 30, 1995|base_game = Spear of Destiny|type = Map set|code_changes = No|maps = 21|new_graphics = No|files_included = Maps}}SOD_10 is a map set for [[Spear of Destiny]], made by [[Robert S. Bradbury]]. It was released on March 30, 1995.
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{{Mod|title1 = SOD_10|image1 = Sod 10.png|caption1 = Level 1|author(s) = [[Robert S. Bradbury]]|release_date = March 30, 1995|base_game = [[Spear of Destiny]]|type = Map set|code_changes = No|maps = 21|new_graphics = No|files_included = Maps|sourceport=DOS}}SOD_10 is a map set for [[Spear of Destiny]], made by [[Robert S. Bradbury]]. It was released on March 30, 1995.
   
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== Description ==
It features 21 levels culled from various sets made by [[Robert S. Bradbury]] plus some maps from projects that were still in working stage in March 1995. Many of these maps look automatized and bears similarities to [[Creator]] (including starting with plenty of ammo and chain gun).
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It features 21 levels culled from various sets made by [[Robert S. Bradbury]] plus some maps from projects that were still in working stage in March 1995. However, many of these maps look automatized and bears similarities to [[Creator]] (including starting with plenty of ammo and chain gun). Nevertheless, Bradbury wrote (Taken from the Read Me):
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''I really hope that they are appreciated for they are not just random pieces thrown together. I followed the discipline that form is the result of proper planning and order. My levels are mainly linear in scope without being overly "mazey," although I do have mazes in the levels. I filled up each level with few large areas and not the norm of a bunch of small areas or rooms. The Nazi architect, Albert Speer, always designed for wide areas of grandeur. You'll notice large ballroom areas and dining halls- my Spear of Destiny Nazis are Oktoberfest type soldiers that love their beer and wurst!''
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''Be especially careful in navigating the tighter areas though, for they are a bit more hazardous! Festungs or fortresses are not known for creature comforts or roominess. I set my floor codes so my soldiers will answer some times with a shot being fired, some will wait and some will run and hide to bushwhack you! You may have cleaned an area to only come back and find one in wait for you if you get too careless! I'll be honest with you also, on a level or two you will think Nazis are literally coming out of the "woodwork"- they are and you had better not linger. MAK SCHNELL SCHWEINE HUND!''
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''About finding secret areas, I have taken some of the pain out of it! I put a universal clue to all of the areas saying you are close. But just because you see the hint does not mean a secret area is nearby. Placement is the key! Okay the universal hint item is what you can't squeeze from a rock! My keys follow a linear progression in the progress of the level, they are not placed in a niche in some dusty corner- remember the Nazis were orderly!''
   
 
== External links ==
 
== External links ==
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[http://www.wolfenvault.com/files/mods/stu/spear_10.zip Download SOD_10] at [http://www.wolfenvault.com The Wolfenstein 3D Vault]
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* [http://wolfenvault.areyep.com/files/mods/stu/spear_10.zip Download SOD_10] at [http://wolfenvault.areyep.com The Wolfenstein 3D Vault]
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*[https://www.mediafire.com/file/lnl4ihjeja2rh6w/SOD10.7z/file Download] at MediaFire
 
[[Category:1995 mods]]
 
[[Category:1995 mods]]
 
[[Category:Mods]]
 
[[Category:Mods]]
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[[Category:Port-Friendly Mods]]
 
[[Category:Port-Friendly Mods]]
 
[[Category:Loose files]]
 
[[Category:Loose files]]
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[[Category:Creator maps]]
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[[Category:Mods with 20 or more levels]]

Latest revision as of 01:26, 24 August 2022

SOD_10 is a map set for Spear of Destiny, made by Robert S. Bradbury. It was released on March 30, 1995.

Description[]

It features 21 levels culled from various sets made by Robert S. Bradbury plus some maps from projects that were still in working stage in March 1995. However, many of these maps look automatized and bears similarities to Creator (including starting with plenty of ammo and chain gun). Nevertheless, Bradbury wrote (Taken from the Read Me):

I really hope that they are appreciated for they are not just random pieces thrown together. I followed the discipline that form is the result of proper planning and order. My levels are mainly linear in scope without being overly "mazey," although I do have mazes in the levels. I filled up each level with few large areas and not the norm of a bunch of small areas or rooms. The Nazi architect, Albert Speer, always designed for wide areas of grandeur. You'll notice large ballroom areas and dining halls- my Spear of Destiny Nazis are Oktoberfest type soldiers that love their beer and wurst!

Be especially careful in navigating the tighter areas though, for they are a bit more hazardous! Festungs or fortresses are not known for creature comforts or roominess. I set my floor codes so my soldiers will answer some times with a shot being fired, some will wait and some will run and hide to bushwhack you! You may have cleaned an area to only come back and find one in wait for you if you get too careless! I'll be honest with you also, on a level or two you will think Nazis are literally coming out of the "woodwork"- they are and you had better not linger. MAK SCHNELL SCHWEINE HUND!

About finding secret areas, I have taken some of the pain out of it! I put a universal clue to all of the areas saying you are close. But just because you see the hint does not mean a secret area is nearby. Placement is the key! Okay the universal hint item is what you can't squeeze from a rock! My keys follow a linear progression in the progress of the level, they are not placed in a niche in some dusty corner- remember the Nazis were orderly!

External links[]