Wolfenstein 3D Wiki
No edit summary
Tag: Visual edit
No edit summary
Line 3: Line 3:
 
Its title was adapted from Tom Waits' 1983 album, ''Swordfishtrombones.''
 
Its title was adapted from Tom Waits' 1983 album, ''Swordfishtrombones.''
   
Around Christmas 2011, Thomas reacquainted himself with the original version of Wolfenstein 3D, playing all six episodes using the new SDL technology, his first stab at playing the original game in more than eight years.
+
Around Christmas 2011, Thomas reacquainted himself with the original version of Wolfenstein 3D, playing all six episodes using the new SDL technology, his first stab at playing the original game in more than eight years.
   
 
Never having been a fan of Spear of Destiny, and not having properly played it until 2004, Thomas had relatively few experiences modifying and mapping for Spear of Destiny. 2009's [[Hard Cell]] had been his only Spear-related project to see a release, and this was quickly withdrawn after release. It later appeared in [[Odds and Ends]] which compiled maps that had gotten away and never appeared in genuine solo releases.
 
Never having been a fan of Spear of Destiny, and not having properly played it until 2004, Thomas had relatively few experiences modifying and mapping for Spear of Destiny. 2009's [[Hard Cell]] had been his only Spear-related project to see a release, and this was quickly withdrawn after release. It later appeared in [[Odds and Ends]] which compiled maps that had gotten away and never appeared in genuine solo releases.
Line 20: Line 20:
 
[[Category:Mods]]
 
[[Category:Mods]]
 
[[Category:Map sets]]
 
[[Category:Map sets]]
[[Category:Mods by Thomas Weiling]]
 
 
[[Category:DOS mods]]
 
[[Category:DOS mods]]
 
[[Category:SDL mods]]
 
[[Category:SDL mods]]
 
[[Category:Spear of Destiny]]

Revision as of 14:23, 25 April 2019

Spearfishwolfbones is a map set for registered Spear of Destiny, made by Thomas Weiling. It was released on January 15, 2012.

Its title was adapted from Tom Waits' 1983 album, Swordfishtrombones.

Around Christmas 2011, Thomas reacquainted himself with the original version of Wolfenstein 3D, playing all six episodes using the new SDL technology, his first stab at playing the original game in more than eight years.

Never having been a fan of Spear of Destiny, and not having properly played it until 2004, Thomas had relatively few experiences modifying and mapping for Spear of Destiny. 2009's Hard Cell had been his only Spear-related project to see a release, and this was quickly withdrawn after release. It later appeared in Odds and Ends which compiled maps that had gotten away and never appeared in genuine solo releases.

Initially envisioned as a pure Spear of Destiny map set, Thomas quickly tired of the limitations of Spear of Destiny (including many sprites being gibs, bones and blood-oriented) and the concept of having a boss on every fifth level. It instead turned into an experimental project using unorthodox selections of sprites, textures and overall level structure, though bosses and secret levels were left in place.

Mapping was done at an incredibly brisk pace. One level, 19, was an outtake from the then-upcoming Time to Kill, having been the first level made for that project.

After only roughly two weeks in the making, Spearfishwolfbones was released on January 15, 2012.

As it is only a map set, it is playable in SDL.

External links

Download Spearfishwolfbones at The Wolfenstein 3D Vault