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The mod features many new objects, four keys (including one for a locked elevator door), animated objects and 3D objects. Many new textures were also added, often in pastel colors.
Some textures were re-colored by Thomas using [[Merthsoft's Re-Coloring Tool]]. [[doomjedi]] also assisted with some graphics. One sprite, a fountain, was borrowed from [[Ronwolf1705|Ron
Initially titled ''Fun Maps'', it was re-titled Wolf Overdrive briefly before release. This title had previously been used by Thomas for a 2009/2010 project that never saw the light of day with all its levels being lost.
Most textures and sprites were in place during February and March, but Thomas did not commence mapping until June 1. After making a handful of levels, he took one month off mapping only to return in July, not stopping until December. The mapping was heavily influenced by [[BJ Rowan]], using marching guards and hallways three tiles wide, sometimes to excess.
Other influences included [[Ronwolf1705|Ron
van Rijen]], [[Dean Horton]] and [[AReyeP]].
== Trivia ==
Secret level 0 was a homage to [[
Tristan van Putten]]. [[Final Solution v2.0, The|The Final Solution]] featured a level 0 that could only be played if warped to in debug mode. This particular level was hugely influential on Thomas, as it was one of the first non-original Wolfenstein levels he ever played.
== External links ==