Arrived on the modding scene in mid-2004 as Togo, then Possum Trot before using his own name.
Wolfenstein 3D/Spear of Destiny mods[]
- Abandon (December 4, 2004) - as Possum Trot
- Operation: Achtliebe (December 20, 2004) - as Possum Trot
- Project Wolfgeist (February 2, 2005) - as Possum Trot
- Abandon 2: Purgatory! (March 23, 2005) - as Possum Trot
- Secrets of Offenbach (July 28, 2005) - as Possum Trot
- Nazi Operation (January 1, 2006)
- All This & Wolf 3D (January 26, 2007)
- Castle Assault (February 12, 2007)
- Quest for the General (September 11, 2007)
- The Bitter End (April 21, 2008)
- W.O.L.F. (December 4, 2008)
- Endlösung (May 31, 2009)
- NovoWolf (December 2, 2009)
- 10 New Ones (October 16, 2011)
- Spearfishwolfbones (January 15, 2012)
- Time to Kill (March 20, 2012)
- Odds and Ends (April 28, 2012)
- Thomas' Wolfenstein 3D (August 19, 2012)
- Victory of Faith (January 24, 2015)
- Wolf Overdrive (December 21, 2015)
- Frantic Passages (December 4, 2018) - with AlumiuN
- Stranded (June 24, 2019) - with AlumiuN
- KowTow (November 25, 2019) - with AlumiuN
- Thomas' Spear of Destiny (February 1, 2020)
- Another Boring Map Set (December 21, 2020) - with AlumiuN
- Year of the Angel (February 26, 2021)
- Spaced Out! (April 9, 2021) - with AlumiuN
- Wolfenstein 3D: The Old Testament (April 27, 2021)
- OVERKILL (November 18, 2021) - with AlumiuN
- Discipline (November 20, 2021) - with Executor
- Immense Disgust (November 29, 2021)
- Crude (February 21, 2022)
- The Fangs of Fanaticism (March 31, 2022)
- The Dying Embers (May 28, 2022)
- DOSn't Everybody? (February 19, 2023)
- Crude 2: The Flaccid Solution (March 6, 2023)
- Crude III: Season of the Bitch (September 24, 2023) - with AlumiuN
- Knee-Deep (October 15, 2023) - with AlumiuN
- Not So Gretel (January 22, 2024) - with Parafriction
Archival mods/Withdrawn mods[]
- Abandon v0.0 (February 11, 2006) - earliest surviving levels that Thomas made (September 2004)
- Schabbs 7000 (May 1, 2006) - a very early version of Secrets of Offenbach
- Wolfram (July 1, 2006) - unfinished/canceled
- Hard Cell (May 5, 2009) - later withdrawn & slotted into Odds and Ends
- Escapism (February 21, 2012) - later became Episode 1 of Thomas' Wolfenstein 3D
- Eisenfaust Overdrive (February 21, 2012) - later became Episode 2 of Thomas' Wolfenstein 3D
- Kilroy Was Here (April 17, 2012) - later withdrawn & slotted into Odds and Ends
- Wolf Overkill (April 24, 2012) - unfinished version made in 2009. Later revamped as OVERKILL
- The Iron Dream (November 8, 2012) - later withdrawn & slotted into Victory of Faith
- Guten Tag! (December 15, 2012) - later withdrawn & slotted into Victory of Faith
- Abandon III (December 5, 2013) - later withdrawn & slotted into Victory of Faith
- Wolfenstein 3D på dansk (May 25, 2021) - sound replacements for Wolfenstein 3D
- Triumvirat (November 18, 2021) - early versions of Wolfenstein 3D: The Old Testament and OVERKILL
- Out of Focus (May 6, 2022) - a blend of DOOM, Blake Stone, Wolfenstein 3D with resources from Crude; based on OVERKILL
Alternate versions of mods[]
- Time to Kill: Eisenfaust Edition (June 24, 2019) - Team Raycast using Thomas/Havoc resources
- Abandon 2020 (April 13, 2020) - a remake of Abandon, also using resources from Abandon v0.0
Unfinished mods (Unreleased or in early/unrealized ideas stage)[]
- Kill the Gezis (September/October 2004) - envisioned as a TC using all-new graphics, taking place in an alternate WWII universe created by Thomas, who had written stories taking place in this universe as a pre-teen. Canceled October 9, 2004 in favor of Abandon. An extensive manual was sent to Brian Lowe, but this was never originally uploaded on the Dome
- Escape Castle Stuttfelgart (Autumn 2004) - heavily inspired by Projekt: Vertilgung with a number of wall patches (and website banners) made, but no actual editors were used. Story was made up but never properly written down; with elements from Kill the Gezis either morphing from or to this project
- Spear of Destiny map set (October 2004) - a few test maps were made, now lost
- Hitler's Evolution (November 2004) - announced as a collaboration, but was actually a solo project
- Slaves and Masters (November 2004) - envisioned as a dungeon/hell type setting with chain gun guards and mutants mainly
- Abandon SE (December 2004/January 2005) - in collaboration with Conner94 as a reciprocation for allegedly slamming him in Abandon's manual. Some graphics were made but Conner94 left the project briefly after. Deathshead (Zombie_Plan) was also involved for a brief period of time
- Lab Assault - (Late December 2004 or early 2005) - laboratory-themed mod inspired by WSJ and BJ Rowan; was to have 10 levels, never left idea stage
- Uber Deutschland (January 2005) - inspired by WSJ; also featured coding Thomas did on his own
- Projekt: Amerika (February 2005) - later evolved into Secrets of Offenbach
- Giftkrieg (February 2005) - later evolved into Secrets of Offenbach
- Operation: Cobra (February 2005) - envisioned as a map set for Operation: Letzterschutz
- Operation: Panzerschiff II (March 2005) - envisioned as a map set for Operation Panzerschiff
- Tod (April 2005) - envisioned as a Spear of Destiny map set
- SD (Summer 2005) - graphics-only set in style with cartoons, inspired by The Simpsons
- Operation: Hellhound (Summer 2005) - inspired by DOOM and the Angel of Death
- The Battle Rages On (August/September 2005) - a Lost Episodes-style set
- Abandon III (February 2006) - very much inspired by Laz Rojas, this lasted for a day or two before being cancelled. Levels either morphed into early ATAW levels or were deleted altogether. Coding by WLHack. Not to be confused with the actual Abandon III which came out in late 2013
- Eagle's Nest (Summer 2006) - ideas-only stage, taking place in the final stages of WWII where the final boss was Hermann Göring
- Nazi Operation III (Summer 2006) - initially a sequel to Wolfram, which in itself was quickly aborted; final boss was to be the Death Knight
- LabWolf (Mid-2007) - a mod which was only to feature laboratory levels. Graphics were culled and a test map was made, deleted soon after
- Spear of Destiny map set (Early 2008) - with Dean, inspired by The Alliance of Powers. Two maps made, later appeared in W.O.L.F.
- Graebengraeber (Mid-2009) - envisioned as a Totengraeber map set in conjunction with its 10th anniversary. Test map was made, deleted soon after
- Wolfenstein Overdrive (December 2009/January 2010) - should not be confused with Wolf Overdrive. This was an attempted map set containing all graphics and sounds from Wolfenstein 3D and Spear of Destiny, with a functional 150 levels long EXE. 12 levels made, all now lost
- TomWolf (Summer 2011) - map set for Wolfenstein 3D. 7 levels made, all now lost
- The Old Testament (Spring 2012) - envisioned as a .WL3 map set; later became Thomas' Wolfenstein 3D
- The Silver Episodes (Late 2012) - inspired by The Golden Episodes; around this time Thomas beta tested the upcoming SDL port. Eventually became The Iron Dream
- Luger Me Now (June 2013) - envisioned as a pistol-only type mod. 1 level made, later used in Victory of Faith
- Hard Boiled (Summer 2015) - some sprites and sounds were culled; modern-type setting inspired by DeathTrigger and Unreal Tournament '99
- Untitled mod (2016) - envisioned as a graphics-oriented set featuring gags and silly graphics. Most graphics were used in Frantic Passages
- SS in Uruguay (2017) - Operation: Letzterschutz-inspired set taking place in an alternate 1950's where Hitler escaped to South America
- Tech or TEK (2017/2018) - envisioned as a mod taking place in a 1990's software/dot-com bubble environment featuring Vaporwave music and all-new graphics and sounds
- Debunking the Myth (2019) - a remix of Totengraeber maps
- Beyond the Beyond (2019) - a proposed Beyond Wolfenstein 2 SE map set to coincide with MCS' SDL port; approved by MCS but never left ideas stage
- Party on the Patio (late 2019) - cartoon-styled mod featuring crudely made sprites with furniture as enemies, inspired by Ross Williams
- HIMMLER (2020) - serious mod with Heinrich Himmler as final boss, taking place in the final hours of WWII in Europe
- Spring of '92 (2020) - shareware map set; tests were made using v1.0 but this proved unfeasible. Ideas lived on in Wolfenstein 3D: The Old Testament
- Blakenstein (2020) - loosely tied concept with Blake Stone material; some ideas lived on in Spaced Out!
Contributions[]
- Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
- Des Mannes bester Freund (1 map)
- Die Hard Wolfers Lost Episodes Mapset (1 map)
- Die Hard Wolfers SDL Mapset (Episode 4) - later appeared in Odds and Ends
- Die Hard Wolfers Spear Mapset (3 maps) - later appeared in Odds and Ends
- Escape From Castle Holle (2 maps) - later appeared in Odds and Ends
- Gex's Spear Levels Pack (6 maps) - later appeared in Secrets of Offenbach, Nazi Operation
- LZWolf First Ever Open Invite Mapset (1 map) - later appeared in Another Boring Map Set
- Map of the Month June 2007 (1 map) - later appeared in Odds and Ends
- Map of the Month July 2007 (1 map) - later appeared in Odds and Ends
- Map of the Month August 2007 (1 map)
- Map of the Month October 2007 (1 map) - later appeared in Odds and Ends
- Map of the Month 2010 reboot (1 map) - BrotherTank-incited project that never got off the ground. One map was made and submitted, but the project ultimately went nowhere
- Meep Meep (1 map)
- Office Hours (1 map)
- Oldfartenstein (9 maps)
- Operation: Mutant Strike 3 (1 map) - later appeared in Odds and Ends
- Super Haven Mapset (6 maps) - later appeared in Odds and Ends
- Team Aardwolf Mapset (3 maps) - later appeared in The Bitter End, Odds and Ends
- Wolf3D Community Map Pack (maps) - later appeared in Castle Assault, Quest for the General
Resource packs[]
- A set of guards (2009) - later adapted by Military for March of the Army
- Wolfenstein 3D stock sounds (2021) - various sounds for public use
Mapping anthology[]
Starting in 2007, Thomas shared a diary of sorts describing the process and his personal thoughts on his history of making maps and mods. The anthology is updated from time to time, and consists just as much of stream-of-consciousness and all things Wolf-related in connection with the maps and mods described. The most recent configuration dates from January 2022.
Trivia & behind-the-scenes[]
After taking a stab at DOOM, Thomas first played Wolfenstein 3D in November 1999. This was the shareware version. Sometime in the spring of 2001 he acquired the full version and would play this vigorously until discovering mods and the Dome in July 2003. His very first discovery of any Wolfenstein 3D modification was Kenny Roels' website which featured a host of Roels' own mods in addition to numerous highlights released up until that time.
Aware of its demo version, Thomas never played the full version of Spear of Destiny until well after having played numerous mods. Not having grown up with Spear of Destiny also affected his preferences, with many of his mods being based on Wolfenstein 3D, until recent times.
Between September 2004 and February 2005, Thomas made all his mods using Windows 98. This computer was not able to play digitized sounds or music. Only after getting VDMSound in December 2005 did Thomas get to hear digitized sounds and music again, and this affected the choice of music in future mods. From February 2005 on, Thomas made all his mods using Windows XP up to and including W.O.L.F.. From Endlösung and onward, he would use Windows Vista, then Windows 7. Starting in mid-2020 the switch was made to Windows 10. For most of his modding career all editors and EXE's have been run via emulation, not having had a native DOS system available since 2005.
Using FloEdit until early 2005, Thomas started using ChaosEdit for adding graphics, sticking with that editor ever since, and has exclusively used MapEdit since 2004. Starting out by using MapEdit 4.2, which had severe bugs and empty spaces in its data files, he eventually upgraded to MapEdit 8.4 (and eventually the 8.5 patch) in late 2004 via Project: Wolfgeist. Havoc introduced Thomas to SDL in the summer of 2009 with the initiation of the Wolf Overkill project. Ever since, Thomas has been a proponent of SDL and mainly uses this port in his mods.
Some of Thomas' biggest mapping inspirations are Gary Ragland, BJ Rowan, AReyeP, Liz Ryerson, Chris Chokan and ack.
Thomas has used Merthsoft's Re-Coloring Tool for textures and sprites though his main interest remains mapping and ideas rather than actual editing.