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Has released approximately a billion Wolfenstein maps, but none of them have any ammo.
 
Has released approximately a billion Wolfenstein maps, but none of them have any ammo.
  +
[[File:Aa.png|thumb|128x128px]]
   
=== '''Full list of mods/projects:''' ===
+
== Full list of released Wolfenstein/Spear of Destiny mods ==
 
* [[Abandon]] (December 4, 2004) - as ''Possum Trot''
 
* [[Operation: Achtliebe]] (December 20, 2004) - as ''Possum Trot'' - unfinished
 
* [[Project Wolfgeist]] (February 2, 2005) - as ''Possum Trot'' - unfinished
 
* [[Abandon 2: Purgatory!]] (March 23, 2005) - as ''Possum Trot''
 
* [[Secrets of Offenbach]] (July 28, 2005) - as ''Possum Trot'' - unfinished
   
== "Proper" mods released as Possum Trot ==
 
* [[Abandon]] (December 4, 2004)
 
* [[Operation: Achtliebe]] (December 20, 2004)
 
* [[Project Wolfgeist]] (February 2, 2005)
 
* [[Abandon 2: Purgatory!]] (March 23, 2005)
 
* [[Secrets of Offenbach]] (July 28, 2005)
 
 
== "Proper" mods released as Thomas Weiling ==
 
 
* [[Nazi Operation]] (January 1, 2006)
 
* [[Nazi Operation]] (January 1, 2006)
 
* [[Abandon v0.0]] (February 11, 2006) - earliest surviving levels that Thomas made (September 2004)
 
* [[Schabbs 7000]] (May 1, 2006) - essentially an early version of [[Secrets of Offenbach]]; unfinished
  +
* [[Wolfram]] (July 1, 2006) - unfinished
 
* [[All This & Wolf 3D]] (January 26, 2007)
 
* [[All This & Wolf 3D]] (January 26, 2007)
 
* [[Castle Assault]] (February 12, 2007)
 
* [[Castle Assault]] (February 12, 2007)
  +
* [[Quest for the General]] (September 11, 2007) - unfinished
 
* [[Bitter End, The|The Bitter End]] (April 21, 2008)
 
* [[Bitter End, The|The Bitter End]] (April 21, 2008)
 
* [[W.O.L.F.]] (December 4, 2008)
 
* [[W.O.L.F.]] (December 4, 2008)
 
* [[Hard Cell]] (May 5, 2009) - later withdrawn & slotted into [[Odds and Ends]]
 
* [[Endlösung]] (May 31, 2009)
 
* [[Endlösung]] (May 31, 2009)
 
* [[NovoWolf]] (December 2, 2009)
 
* [[NovoWolf]] (December 2, 2009)
 
* [[10 New Ones]] (October 16, 2011)
 
* [[10 New Ones]] (October 16, 2011)
 
* [[Spearfishwolfbones]] (January 15, 2012)
 
* [[Spearfishwolfbones]] (January 15, 2012)
 
* [[Escapism]] (February 21, 2012) - later became Episode 1 of [[Thomas' Wolfenstein 3D]]
 
* [[Eisenfaust Overdrive]] (February 21, 2012) - later became Episode 2 of [[Thomas' Wolfenstein 3D]]
 
* [[Time to Kill]] (March 20, 2012)
 
* [[Time to Kill]] (March 20, 2012)
 
* [[Kilroy Was Here]] (April 17, 2012) - later withdrawn & slotted into [[Odds and Ends]]
 
* [[Wolf Overkill]] (April 24, 2012) - was to be a large-scale mod with significant coding changes, courtesy of [[Havoc]]. Featured graphics and sounds custom made by [[Wolf Skevos-Jones]]; unfinished
  +
* [[Odds and Ends]] (April 28, 2012)
 
* [[Thomas' Wolfenstein 3D]] (August 19, 2012)
 
* [[Thomas' Wolfenstein 3D]] (August 19, 2012)
 
* [[Iron Dream, The|The Iron Dream]] (November 8, 2012) - later withdrawn & slotted into [[Victory of Faith]]
 
* [[Guten Tag!]] (December 15, 2012) - later withdrawn & slotted into [[Victory of Faith]]
 
* [[Abandon III]] (December 5, 2013) - later withdrawn & slotted into [[Victory of Faith]]
 
* [[Victory of Faith]] (January 24, 2015)
 
* [[Victory of Faith]] (January 24, 2015)
 
* [[Wolf Overdrive]] (December 21, 2015)
 
* [[Wolf Overdrive]] (December 21, 2015)
 
* [[Frantic Passages]] (December 4, 2018)
 
* [[Frantic Passages]] (December 4, 2018)
 
* [[Stranded]] (June 24, 2019)
 
* [[Stranded]] (June 24, 2019)
  +
* [[Time to Kill: Eisenfaust Edition]] (June 24, 2019) - [[Team Raycast]] using Thomas/Havoc resources
* ''KowTow'' (TBA)
 
  +
* [[KowTow]] (November 25, 2019)
 
  +
* [[Thomas' Spear of Destiny]] (February 1, 2020)
== ''Compilation'' mods ==
 
* [[Odds and Ends]] (April 28, 2012)
+
* [[Abandon 2020]] (April 13, 2020)
  +
* ''Another Boring Map Set'' (TBA)
 
== Unfinished/archive/curio mods; miscellaneous ==
 
* [[Abandon v0.0]] (February 11, 2006) - oldest surviving maps that Thomas made
 
* [[Schabbs 7000]] (May 1, 2006) - essentially a very early version of [[Secrets of Offenbach]]
 
* [[Wolfram]] (July 1, 2006) - made in collaboration with [[Dean]], inspired by [[Wolf Skevos-Jones]]
 
* [[Quest for the General]] (September 11, 2007) - made in collaboration with [[Dean]], essentially an extended version of [[Episode 6: Confrontation|Episode 6]]
 
* [[Hard Cell]] (May 5, 2009) - self-released unfinished [[Spear of Destiny]] map set. Later appeared in [[Odds and Ends]]
 
* [[Escapism]] (February 21, 2012) - Episode 1 of what later became [[Thomas' Wolfenstein 3D]]
 
* [[Eisenfaust Overdrive]] (February 21, 2012) - Episode 2 of what later became [[Thomas' Wolfenstein 3D]]
 
* [[Kilroy Was Here]] (April 17, 2012) - replaced [[E5M1]] for registered Wolfenstein, later appeared in [[Odds and Ends]]
 
* [[Wolf Overkill]] (April 24, 2012) - was to be a large-scale mod with significant coding changes, courtesy of [[Havoc]]. Featured graphics and sounds custom made by [[Wolf Skevos-Jones]]
 
* [[Iron Dream, The|The Iron Dream]] (November 8, 2012) - newly made levels later used in [[Victory of Faith]] (the remaining levels were taken from [[Spearfishwolfbones]])
 
* [[Guten Tag!]] (December 15, 2012) - levels later used in [[Victory of Faith]]
 
* [[Abandon III]] (December 5, 2013) - levels later used in [[Victory of Faith]]
 
   
 
== Unreleased mods (Lost or morphed into other mods) ==
 
== Unreleased mods (Lost or morphed into other mods) ==
* ''[http://www.wolfenstein3d.co.uk/ktgpics.htm Kill the Gezis]'' (September/October 2004) - envisioned as a TC using all-new graphics, taking place in an alternate WWII universe created by [[Thomas]], who had written stories taking place in this universe as a pre-teen. Canceled October 9, 2004 in favor of [[Abandon]]. [https://www.dropbox.com/s/vy3mqu9pji0lizr/ktgmanual.rtf?dl=0 An extensive manual] was sent to [[Brian Lowe]], but this was never originally uploaded on the [[Dome]]
+
* ''[http://www.wolfenstein3d.co.uk/ktgpics.htm Kill the Gezis]'' (September/October 2004) - envisioned as a TC using all-new graphics, taking place in an alternate WWII universe created by Thomas, who had written stories taking place in this universe as a pre-teen. Canceled October 9, 2004 in favor of [[Abandon]]. [https://www.dropbox.com/s/vy3mqu9pji0lizr/ktgmanual.rtf?dl=0 An extensive manual] was sent to [[Brian Lowe]], but this was never originally uploaded on the [[Dome]]
* Untitled map set (October 2004) - for [[Spear of Destiny]]
+
* ''[[Spear of Destiny]] map set'' (October 2004) - a few test maps were made, now lost
 
* [[Hitler's Evolution]] (November 2004) - announced as a collaboration with his brother, but was actually a solo project
 
* [[Hitler's Evolution]] (November 2004) - announced as a collaboration with his brother, but was actually a solo project
  +
* ''Slaves and Masters'' (November 2004) - envisioned as a dungeon/hell type setting with chain gun guards and mutants mainly
* ''Abandon SE ''(December 2004/January 2005) - in collaboration with [[Conner94]] as a reciprocation for allegedly slamming him in [[Abandon]]'s manual. Some graphics were made but [[Conner94]] left the project briefly after. [[Zombie Plan|Deathshead]] ([[Zombie Plan]]) was also involved for a brief period of time
+
* ''Abandon SE ''(December 2004/January 2005) - in collaboration with [[Conner94]] as a reciprocation for allegedly slamming him in [[Abandon]]'s manual. Some graphics were made but [[Conner94]] left the project briefly after. [[Zombie Plan|Deathshead]] ([[Zombie_Plan]]) was also involved for a brief period of time
* [[Uber Deutschland]] (January 2005) - inspired by [[WSJ]]
 
  +
* ''Lab Assault'' - laboratory-themed mod inspired by [[WSJ]] and [[BJ Rowan]]; was to have 10 levels, never left idea stage
 
* [[Uber Deutschland]] (January 2005) - inspired by [[WSJ]]; also featured coding Thomas did on his own
 
* ''Projekt: Amerika'' (February 2005) - later evolved into [[Secrets of Offenbach]]
 
* ''Projekt: Amerika'' (February 2005) - later evolved into [[Secrets of Offenbach]]
 
* ''Giftkrieg'' (February 2005) - later evolved into [[Secrets of Offenbach]]
 
* ''Giftkrieg'' (February 2005) - later evolved into [[Secrets of Offenbach]]
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* ''The Battle Rages On'' (August/September 2005) - a [[Lost Episodes]]-style set
 
* ''The Battle Rages On'' (August/September 2005) - a [[Lost Episodes]]-style set
 
* ''Abandon III'' (January 2006) - very much inspired by [[Laz Rojas]], this lasted for a day or two before being cancelled. Levels either morphed into early [[All This & Wolf 3D|ATAW]] levels or were deleted altogether. Not to be confused with the actual [[Abandon III]] which came out in late 2013
 
* ''Abandon III'' (January 2006) - very much inspired by [[Laz Rojas]], this lasted for a day or two before being cancelled. Levels either morphed into early [[All This & Wolf 3D|ATAW]] levels or were deleted altogether. Not to be confused with the actual [[Abandon III]] which came out in late 2013
* ''Eagle's Nest'' (Summer 2006) - ideas-only stage, taking place in the final stages of WWII where the final boss was Hermann Göring; inspired by [[Thomas]]' then-recent first visit to Germany and Austria
+
* ''Eagle's Nest'' (Summer 2006) - ideas-only stage, taking place in the final stages of WWII where the final boss was Hermann Göring; inspired by Thomas' then-recent first visit to Germany and Austria
 
* ''LabWolf ''(Mid-2007) - a mod which was only to feature laboratory levels. Graphics were culled and a test map was made, deleted soon after
 
* ''LabWolf ''(Mid-2007) - a mod which was only to feature laboratory levels. Graphics were culled and a test map was made, deleted soon after
  +
* ''[[Spear of Destiny]] map set'' (Early 2008) - with [[Dean]], inspired by [[The Alliance of Powers]]. Two maps made, later appeared in [[W.O.L.F.]]
 
* ''Graebengraeber'' (Mid-2009) - envisioned as a [[Project Totengräber|Totengraeber]] map set in conjunction with its 10th anniversary. Test map was made, deleted soon after
 
* ''Graebengraeber'' (Mid-2009) - envisioned as a [[Project Totengräber|Totengraeber]] map set in conjunction with its 10th anniversary. Test map was made, deleted soon after
 
* ''Wolfenstein Overdrive'' (December 2009/January 2010) - should not be confused with [[Wolf Overdrive]]. This was an attempted map set containing all graphics and sounds from [[Wolfenstein 3D]] and [[Spear of Destiny]], with a functional 150 levels long EXE. 12 levels made, all now lost
 
* ''Wolfenstein Overdrive'' (December 2009/January 2010) - should not be confused with [[Wolf Overdrive]]. This was an attempted map set containing all graphics and sounds from [[Wolfenstein 3D]] and [[Spear of Destiny]], with a functional 150 levels long EXE. 12 levels made, all now lost
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== Trivia ==
 
== Trivia ==
Thomas first played [[Wolfenstein 3D]] in 1999. This was the [[Shareware Wolfenstein 3D|shareware version]]. Sometime in 2001 he acquired the [[Wolfenstein 3D|full version]] and would play this vigorously until discovering mods and the [[Dome]] in July 2003. Aware of the demo version, he never played the full version of [[Spear of Destiny]] until well after having played numerous mods. Not having grown up with [[Spear of Destiny]] also affected his preferences, with only very few of his mods being based on that game.
+
After taking a stab at [[DOOM]], which he found too scary and volatile, Thomas first played [[Wolfenstein 3D]] in November 1999. This was the [[Shareware Wolfenstein 3D|shareware version]]. Sometime in the spring of 2001 he acquired the [[Wolfenstein 3D|full version]] and would play this vigorously until discovering mods and the [[Dome]] in July 2003. His very first discovery of any [[Wolfenstein 3D]] modification was [[Kenny Roels]]' website which featured a host of his own mods in addition to numerous highlights released up until that time.
  +
  +
Aware of its demo version, he never played the full version of [[Spear of Destiny]] until well after having played numerous mods. Not having grown up with [[Spear of Destiny]] also affected his preferences, with only very few of his mods being based on that game.
   
 
Between September 2004 and February 2005, Thomas made all his mods on his younger brother's Windows 98. This computer was not able to play digitized sounds or music. Only after getting [[wikipedia:VDMSound|VDMSound]] in December 2005 did Thomas get to hear digitized sounds and music again, and this affected the choice of music in future mods.
 
Between September 2004 and February 2005, Thomas made all his mods on his younger brother's Windows 98. This computer was not able to play digitized sounds or music. Only after getting [[wikipedia:VDMSound|VDMSound]] in December 2005 did Thomas get to hear digitized sounds and music again, and this affected the choice of music in future mods.
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From February 2005 on, Thomas made all his mods on his own computer, which ran Windows XP up to and including [[W.O.L.F.]]. From [[Endlösung]] and onward, he would use Windows Vista, then Windows 7.
 
From February 2005 on, Thomas made all his mods on his own computer, which ran Windows XP up to and including [[W.O.L.F.]]. From [[Endlösung]] and onward, he would use Windows Vista, then Windows 7.
   
Havoc introduced Thomas to [[Wolf4SDL|SDL]] in the summer of 2009 with the initiation of the [[Wolf Overkill]] project. Ever since, Thomas has been a proponent of [[Wolf4SDL|SDL]] and has used it exclusively for his mods since.
+
Havoc introduced Thomas to [[Wolf4SDL|SDL]] in the summer of 2009 with the initiation of the [[Wolf Overkill]] project. Ever since, Thomas has been a proponent of [[Wolf4SDL|SDL]] and has used it in his mods exclusively.
   
Thomas mainly uses [[ChaosEdit]] for adding graphics, and has exclusively used [[MapEdit]] since 2004. Since 2012 he has used [[Merthsoft's Re-Coloring Tool]] for textures and sprites as well.
+
Binning FloEdit in early 2005, Thomas started using [[ChaosEdit]] for adding graphics, sticking with that editor ever since, and has exclusively used [[MapEdit]] since 2004. Since 2012 he has used [[Merthsoft's Re-Coloring Tool]] for textures and sprites as well.
   
 
Hopelessly anchored in the past, he sometimes beefs up himself to use [[WDC]] only to be left crying.
 
Hopelessly anchored in the past, he sometimes beefs up himself to use [[WDC]] only to be left crying.

Revision as of 10:55, 14 April 2020

Arriving on the modding scene in mid-2004 as Togo, then Possum Trot, Thomas is a very prolific mapper and modder.

Has released approximately a billion Wolfenstein maps, but none of them have any ammo.

Aa

Full list of released Wolfenstein/Spear of Destiny mods

Unreleased mods (Lost or morphed into other mods)

  • Kill the Gezis (September/October 2004) - envisioned as a TC using all-new graphics, taking place in an alternate WWII universe created by Thomas, who had written stories taking place in this universe as a pre-teen. Canceled October 9, 2004 in favor of Abandon. An extensive manual was sent to Brian Lowe, but this was never originally uploaded on the Dome
  • Spear of Destiny map set (October 2004) - a few test maps were made, now lost
  • Hitler's Evolution (November 2004) - announced as a collaboration with his brother, but was actually a solo project
  • Slaves and Masters (November 2004) - envisioned as a dungeon/hell type setting with chain gun guards and mutants mainly
  • Abandon SE (December 2004/January 2005) - in collaboration with Conner94 as a reciprocation for allegedly slamming him in Abandon's manual. Some graphics were made but Conner94 left the project briefly after. Deathshead (Zombie_Plan) was also involved for a brief period of time
  • Lab Assault - laboratory-themed mod inspired by WSJ and BJ Rowan; was to have 10 levels, never left idea stage
  • Uber Deutschland (January 2005) - inspired by WSJ; also featured coding Thomas did on his own
  • Projekt: Amerika (February 2005) - later evolved into Secrets of Offenbach
  • Giftkrieg (February 2005) - later evolved into Secrets of Offenbach
  • Operation: Cobra (February 2005) - envisioned as a map set for Operation: Letzterschutz
  • Operation: Panzerschiff II (March 2005) - envisioned as a map set for Operation Panzerschiff
  • Tod (April 2005) - envisioned as a Spear of Destiny map set
  • SD (Summer 2005) - graphics-only set, inspired by The Simpsons
  • Operation: Hellhound (Summer 2005) - inspired by DOOM and the Angel of Death
  • The Battle Rages On (August/September 2005) - a Lost Episodes-style set
  • Abandon III (January 2006) - very much inspired by Laz Rojas, this lasted for a day or two before being cancelled. Levels either morphed into early ATAW levels or were deleted altogether. Not to be confused with the actual Abandon III which came out in late 2013
  • Eagle's Nest (Summer 2006) - ideas-only stage, taking place in the final stages of WWII where the final boss was Hermann Göring; inspired by Thomas' then-recent first visit to Germany and Austria
  • LabWolf (Mid-2007) - a mod which was only to feature laboratory levels. Graphics were culled and a test map was made, deleted soon after
  • Spear of Destiny map set (Early 2008) - with Dean, inspired by The Alliance of Powers. Two maps made, later appeared in W.O.L.F.
  • Graebengraeber (Mid-2009) - envisioned as a Totengraeber map set in conjunction with its 10th anniversary. Test map was made, deleted soon after
  • Wolfenstein Overdrive (December 2009/January 2010) - should not be confused with Wolf Overdrive. This was an attempted map set containing all graphics and sounds from Wolfenstein 3D and Spear of Destiny, with a functional 150 levels long EXE. 12 levels made, all now lost
  • TomWolf (Summer 2011) - map set for Wolfenstein 3D. 7 levels made, all now lost
  • The Old Testament (Spring 2012) - envisioned as a .WL3 map set; later became Thomas' Wolfenstein 3D
  • Luger Me Now (June 2013) - envisioned as a pistol-only type mod. 1 level made, later used in Victory of Faith
  • Untitled mod (2016) - envisioned as a graphics-oriented set featuring gags and silly graphics. Most graphics were used in Frantic Passages
  • Tech or TEK (2017/2018) - envisioned as a mod taking place in a 1990's software/dot-com bubble environment featuring Vaporwave music and all-new graphics and sounds
  • Debunking the Myth (2019) - a Totengraeber pastiche

Contributions

Trivia

After taking a stab at DOOM, which he found too scary and volatile, Thomas first played Wolfenstein 3D in November 1999. This was the shareware version. Sometime in the spring of 2001 he acquired the full version and would play this vigorously until discovering mods and the Dome in July 2003. His very first discovery of any Wolfenstein 3D modification was Kenny Roels' website which featured a host of his own mods in addition to numerous highlights released up until that time.

Aware of its demo version, he never played the full version of Spear of Destiny until well after having played numerous mods. Not having grown up with Spear of Destiny also affected his preferences, with only very few of his mods being based on that game.

Between September 2004 and February 2005, Thomas made all his mods on his younger brother's Windows 98. This computer was not able to play digitized sounds or music. Only after getting VDMSound in December 2005 did Thomas get to hear digitized sounds and music again, and this affected the choice of music in future mods.

From February 2005 on, Thomas made all his mods on his own computer, which ran Windows XP up to and including W.O.L.F.. From Endlösung and onward, he would use Windows Vista, then Windows 7.

Havoc introduced Thomas to SDL in the summer of 2009 with the initiation of the Wolf Overkill project. Ever since, Thomas has been a proponent of SDL and has used it in his mods exclusively.

Binning FloEdit in early 2005, Thomas started using ChaosEdit for adding graphics, sticking with that editor ever since, and has exclusively used MapEdit since 2004. Since 2012 he has used Merthsoft's Re-Coloring Tool for textures and sprites as well.

Hopelessly anchored in the past, he sometimes beefs up himself to use WDC only to be left crying.

External links