(Adding categories) |
No edit summary Tag: Visual edit |
||
Line 32: | Line 32: | ||
*The Grösse family displayed in the Wolfenstein family of games spans 6 siblings, not including the 2 Hans Grösses in the Aardwolf maze in E2M8. |
*The Grösse family displayed in the Wolfenstein family of games spans 6 siblings, not including the 2 Hans Grösses in the Aardwolf maze in E2M8. |
||
*Trans is replaced in the [[Spear of Destiny Mission Packs]] by [[Submarine Willy]]. |
*Trans is replaced in the [[Spear of Destiny Mission Packs]] by [[Submarine Willy]]. |
||
− | *Trans Grösse's greeting is ''Einer Sprachschnitzer!, ''German for "a mistake!", which is shorthand for "did you just assume my gender? That was your last mistake!" |
||
=ECWolf DECORATE Definition= |
=ECWolf DECORATE Definition= |
||
actor Trans : WolfensteinMonster 23 |
actor Trans : WolfensteinMonster 23 |
Revision as of 03:26, 26 December 2019
Trans Grösse is the first boss of Spear of Destiny. He is in the fifth level of the game and the last level of the Tunnels section.
Tactics
Trans is identical in behavior to Hans Grösse. Refer to his tactics page to see how best to approach Trans.
Worth mentioning is that Trans Grösse, Gretel Grösse, and Submarine Willy all have reduced accuracy from what Hans is capable of.
Official Hint Book Description
From The Official Spear of Destiny Hint Book:
- Trans (Pronounced TRAHNZ) is so tough he chews up lead bars and spits out bullets.
- Make sure you're packing plenty of ammunition and a chaingun before you face Trans. He's a heavily armored, two-fisted gun-man that wield dual chainguns delivering more firepower than you can withstand in a toe-to-toe bullet battle.
Trivia
- The Grösse family displayed in the Wolfenstein family of games spans 6 siblings, not including the 2 Hans Grösses in the Aardwolf maze in E2M8.
- Trans is replaced in the Spear of Destiny Mission Packs by Submarine Willy.
ECWolf DECORATE Definition
actor Trans : WolfensteinMonster 23 { points 5000 health 850, 950, 1050, 1200 speed 1, 3 seesound "trans/sight" deathsound "trans/death" attacksound "trans/attack" dropitem "GoldKey" +AMBUSH states { Spawn: TRNS A -1 NOP A_Look(0, 0, 0, 0, 360) stop See: TRNS A 5 NOP A_Chase TRNS A 1.5 TRNS B 4 NOP A_Chase TRNS C 5 NOP A_Chase TRNS C 1.5 TRNS D 4 NOP A_Chase loop Missile: TRNS E 15 A_FaceTarget TRNS F 5 bright A_FaceTarget TRNS GFGFGE 5 bright A_WolfAttack goto See Death: TRNS A .5 A_Fall TRNS A 52.5 A_Scream TRNS HIJ 7.5 TRNS K -1 stop } }