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{{Mod|title1 = Wolfenstein 3D|image1 = Wolfensein-3d.png|caption1 = Title screen|author(s) = id Software|release_date = May 5, 1992|sourceport = DOS, SDL|type = Base game|maps = 60}}Wolfenstein 3D is a base game and the game that started the Wolfenstein 3D family of games. The game has been divided up three ways: the shareware version which is the first 10 level episode on its own released for free, the "Original Missions" consisting of the first three 10 level episodes, and "The Nocturnal Missions" which consist of the latter three 10 level episodes. All together these make up 60 levels spread across 6 episodes, and when discussing Wolfenstein 3D it is typically assumed that "Wolfenstein 3D" refers to the full package of 6 episodes.
 
{{Mod|title1 = Wolfenstein 3D|image1 = Wolfensein-3d.png|caption1 = Title screen|author(s) = id Software|release_date = May 5, 1992|sourceport = DOS, SDL|type = Base game|maps = 60}}Wolfenstein 3D is a base game and the game that started the Wolfenstein 3D family of games. The game has been divided up three ways: the shareware version which is the first 10 level episode on its own released for free, the "Original Missions" consisting of the first three 10 level episodes, and "The Nocturnal Missions" which consist of the latter three 10 level episodes. All together these make up 60 levels spread across 6 episodes, and when discussing Wolfenstein 3D it is typically assumed that "Wolfenstein 3D" refers to the full package of 6 episodes.
   
Wolfenstein 3D was the second major release by [[id Software]], after the Commander Keen series of games. In mid-1991, programmer [[John Carmack]] experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D for SoftDisk as early examples of this. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer [[John Romero]] suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer [[Tom Hall]] designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by [[Adrian Carmack]] and sound effects and music by [[Bobby Prince]]. The game was released through [[Apogee]] under the shareware model.
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Wolfenstein 3D was the second major release by [[id Software]], after the Commander Keen series of games. In mid-1991, programmer [[John Carmack]] experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D for SoftDisk as early examples of this. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer [[John Romero]] suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer [[Tom Hall]] designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by [[Adrian Carmack]] and sound effects and music by [[Bobby Prince]]. The game was released through [https://en.wikipedia.org/wiki/3D_Realms Apogee] under the shareware model.
   
 
=Episodes=
 
=Episodes=

Revision as of 14:41, September 1, 2019

Wolfenstein 3D is a base game and the game that started the Wolfenstein 3D family of games. The game has been divided up three ways: the shareware version which is the first 10 level episode on its own released for free, the "Original Missions" consisting of the first three 10 level episodes, and "The Nocturnal Missions" which consist of the latter three 10 level episodes. All together these make up 60 levels spread across 6 episodes, and when discussing Wolfenstein 3D it is typically assumed that "Wolfenstein 3D" refers to the full package of 6 episodes.

Wolfenstein 3D was the second major release by id Software, after the Commander Keen series of games. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D for SoftDisk as early examples of this. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast and violent, unlike other computer games on the market at the time. Wolfenstein 3D features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee under the shareware model.

Episodes

Each episode of Wolfenstein 3D ends with an episode boss on the ninth level. There is also one secret level in each episode which provides extraordinary challenge in return for extraordinary rewards in score and, usually, ammo and weapons.

The following are the episodes, their corresponding bosses and their basic plots:

The Original Missions

The Nocturnal Missions

  • Episode 4: A Dark Secret - Otto Giftmacher: BJ attacks a secret chemical factory where Otto Giftmacher, a chemist and for The Third Reich, is developing a new kind of chemical weapons to augment the Nazi's offensive capabilities in the war.
  • Episode 5: Trail of the Madman - Gretel Grösse: Despite the scientist responsible for the chemical weapons' development being dead, his plans live on as his weapons and strategies are slowly put into action. To stop the attack before it gets off the ground, BJ attacks Castle Erlangen where the plans are kept.
  • Episode 6: Confrontation - General Fettgesicht: BJ ends Giftmacher's scheme by attacking Castle Offenbach to assassinate General Fettgesicht, the General responsible for the Nazi chemical warfare initiative.

Screenshots

Game Statistics

Object Type Number Average Per Level Average Per Episode
Ammo Items 2271 37.8 378.5
Shots from Pickups 19166 319.4 3194.3
Props 13854 230.9 2309
Directional Markers 1139 18.9 189.8
Doors 1328 22.1 221.3
Push-Walls 474 7.9 79
Enemies on Easy 1471 24.5 245.1
Enemies on Medium 1240 20.6 206.6
Enemies on Hard 1293 21.5 215.5
Bosses 21 0.35 3.5
Total Enemies 4025 67 670.8
Total Objects 19561 326 3260.1

See Also

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Alpha title screen

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