id Tech 0
The game's engine is a tile-based raycaster engine developed by id Software in 1991 and 1992. It's core feature is fast and robust scaling of textured walls and sprites to create the illusion of 3D. It was one of the fastest, if not the fastest, 3D engine at the time of release, compared to the likes used by The Colony, Corporation, Infestation, The Terminator, Ultima Underworld, Legends of Valour, or the Freescape engine. On July 21, 1995, The engine was released first under id Software's own license, then later re-licensed under GPL.
The engines and versions based on the Super Nintendo version differ to some degree and make use of Doom's BSP system. Between the release of Wolfenstein 3D and Doom John Carmack created also a missing link between the two in the shape of the Raven engine. The engine has also been called id Tech 0.
Features[]
- Tile-based levels
- Fast gameplay
- Smooth scaling routines
- Orthogonal walls
- 320x200 VGA resolution at 70Hz
- 256 color palettes
- Color-fading effects
- Fizzle fade in Galois style
- Customizable controls
- Digitized sounds
- id Music Format (AdLib)
- Patrolling enemies
Games, source ports and mods have expanded the features list heavily. Common additions among them are lighting systems, floor/ceiling textures, parallax skies, automap and more.
Games[]
See also: List of Wolf3D engine games
Every Wolfenstein 3D Engine Game Ranked from Worst to Best
- 1992: Wolfenstein 3D
- 1992: Spear of Destiny
- 1993: Blake Stone: Aliens of Gold
- 1993: Wolf VR
- 1993: Blake VR
- xxxx: Hellraiser (cancelled)
- 1994: Corridor 7: Alien Invasion
- 1994: Cybertag
- 1994: Spear Mission Packs (Lost Episodes)
- 1994: Super 3D Noah’s Ark
- 1994: Operation Body Count
- 1994: Blake Stone: Planet Strike
- 1994: Rise of the Triad