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{{Mod|title1 = Wolfenstein Reloaded|image1 = Wolfensteinreloaded.gif|author(s) = [[Codetech84]],[[Megabyte]],[[Wolf Skevos-Jones|WSJ]]|release_date = July 2006|base_game = Registered Wolfenstein|sourceport = DOS|type = Mod|code_changes = Yes|maps = 60|new_graphics = Yes|files_included = All except AUDIOHED.WL6,AUDIOT.WL6|awards=[[File:Dome_Award.png]] [[File:Vault_Award.png]]}}
 
 
 
== Introduction ==
 
== Introduction ==
  +
 
{{Mod|title1 = Wolfenstein Reloaded|image1 = Wolfensteinreloaded.gif|author(s) = [[Codetech84]],[[Megabyte]],[[Wolf Skevos-Jones|WSJ]]|release_date = July 2006|base_game = Registered Wolfenstein|sourceport = DOS|type = Mod|code_changes = Yes|maps = 60|new_graphics = Yes|files_included = All except AUDIOHED.WL6,AUDIOT.WL6|awards=[[File:Dome_Award.png]] [[File:Vault_Award.png]]}}
   
 
Six episodes with 10 maps each. 12 Bosses and 6 secret levels to find.
 
Six episodes with 10 maps each. 12 Bosses and 6 secret levels to find.

Revision as of 02:51, 26 April 2019

Introduction


Six episodes with 10 maps each. 12 Bosses and 6 secret levels to find.

New features include:

  • Rifle grenade
  • Carrying bodies
  • Guards getting into barracks getting help

Requires two files from the original full version of Wolfenstein-3D:

  • AUDIOHED.WL6
  • AUDIOT.WL6

Project history

Megabyte started this as a mere graphical update to the original Wolfenstein, at that time I was not involved at all. Later on he wanted to have floor/ceiling textures, then I got involved with the project to do some minor changes. I was experimenting with some of my own stuff, which actually I never got to work, and I almost left the project. Luckily I just abandoned the idea, and started working on some more important things on the project. I was still not "officially" the coder. That gave me time to experiment more on my own with the original wolf, this stuff actually worked and (without going into details here), was added into the game. Since then I have been fine tuning the weapons and gameplay elements to balance the game experience, while Megabyte working on the maps and textures. A long while later, I decided that I will try to draw the weapons, since that really isn't Megabyte's area of expertise, so to speak.

I would like to point out that we have mostly original artwork, with all textures 100% unique. WSJ's enemy packs were used because it saved us time, they would've been almost the same anyway. All our graphics used in this mod are freely usable for non-commercial projects, just credit us.