FANDOM


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It is playable in SDL, containing only new maps and graphics.
 
It is playable in SDL, containing only new maps and graphics.
   
Officer-Michael John converted to SDL with some new feature back to 2015.
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Officer-Michael John converted to SDL with some new feature back to 2015.
   
 
== External links ==
 
== External links ==
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[https://www.moddb.com/games/wolfenstein-3d/downloads/wolf-2-mission-sdl-with-source-code Download Wolfm2 for SDL (with new feature)]
 
[https://www.moddb.com/games/wolfenstein-3d/downloads/wolf-2-mission-sdl-with-source-code Download Wolfm2 for SDL (with new feature)]
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[[Category:Mods]]
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[[Category:DOS mods]]
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[[Category:SDL mods]]
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[[Category:1998 mods]]
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[[Category:Registered Wolfenstein 3D]]

Revision as of 15:51, July 4, 2019

Wolfm2, or Wolfenstein: Mission 2, is a mod for registered Wolfenstein made by Nate Smith. It was his first set and was released in September 1998.

It features 60 levels played in the EXE for registered Wolfenstein, with many graphics being taken from, or being edited versions of Lost Episodes graphics.

Some new graphics were featured, including a Hitler ghost replacement.

It is playable in SDL, containing only new maps and graphics.

Officer-Michael John converted to SDL with some new feature back to 2015.

External links

Download Wolfm2 at The Wolfenstein 3D Vault

Download Wolfm2 for SDL (with new feature)

Community content is available under CC-BY-SA unless otherwise noted.