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{{Mod|title1 = Zero Hour|image1 = Zero hour.png|caption1 = Title screen|author(s) = Martin Krysiak|release_date = June 27, 2002 (Beta)
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{{Mod|title1 = Zero Hour|image1 = Zero hour.png|caption1 = Title screen|author(s) = [[Martin Krysiak]]|release_date = June 27, 2002 (Beta)
July 10, 2002 (Final version)|base_game = Registered Wolfenstein|sourceport = DOS|type = Mod|code_changes = Yes|maps = 19|new_graphics = Yes|files_included = All}}Zero Hour is a mod for registered Wolfenstein, made by [[Martin Krysiak]].
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July 10, 2002 (Final version)|base_game = Registered Wolfenstein|sourceport = DOS|type = Mod|code_changes = Yes|maps = 19|new_graphics = Yes|files_included = All}}'''Zero Hour''' is a mod for registered Wolfenstein, made by [[Martin Krysiak]]. It was released on July 10, 2002.
   
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== Genesis ==
 
Initially released as a ''phase 1/beta'' on June 26, 2002 containing 12 levels, it was re-released as a ''phase 2/final version'' containing 19 levels on July 10, 2002.
 
Initially released as a ''phase 1/beta'' on June 26, 2002 containing 12 levels, it was re-released as a ''phase 2/final version'' containing 19 levels on July 10, 2002.
   
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== Description ==
It was based on [[Project Totengräber|Totengraeber]] and many graphics from that mod were featured. Other graphics sources included [[AReyeP]]. Some music was lifted from [[Spear Resurrection]], though it originated in games outside Wolfenstein 3D.
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The mod was heavily based on [[Project Totengräber|Totengraeber]] and many graphics from that mod were featured. Other sources included [[AReyeP]]. Some music was lifted from [[Spear Resurrection]], though this music originated in games other than Wolfenstein 3D.
   
It was beta tested by fellow Pole [[Kuki]] as well as [[MCS]]. Initially well received in 2002, it is a rather forgotten mod today, as [[Martin Krysiak|Martin]]'s presence in the community slowed during 2003 and 2004.
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Beta testing was overtaken by fellow Pole [[Kuki]] as well as [[MCS]]. Initially well received in 2002, the mod faded from view, as [[Martin Krysiak|Martin]]'s presence in the community slowed during 2003 and 2004.
 
The mod is still only available in DOS.
 
   
 
== External links ==
 
== External links ==
* [http://www.wolfenvault.com/files/mods/yz1/zhfinal.zip Download Zero Hour] at [http://www.wolfenvault.com The Wolfenstein 3D Vault]
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* [http://wolfenvault.areyep.com/files/mods/yz1/zhfinal.zip Download Zero Hour] at [http://wolfenvault.areyep.com The Wolfenstein 3D Vault]
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*[https://www.mediafire.com/file/djafaev6ud76q0k/Zero_Hour.7z/file Download] at MediaFire
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=6031 Poll] at [[DieHard Wolfers]]
 
* [http://diehardwolfers.areyep.com/viewtopic.php?t=6031 Poll] at [[DieHard Wolfers]]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/news4.htm JUL/AUG 2002] [http://www.wolfenstein3d.co.uk/news3.htm MAY/JUN 2002]
 
* News at the [[Dome]]: [http://www.wolfenstein3d.co.uk/news4.htm JUL/AUG 2002] [http://www.wolfenstein3d.co.uk/news3.htm MAY/JUN 2002]
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[[Category:DOS mods]]
 
[[Category:DOS mods]]
 
[[Category:Registered Wolfenstein 3D]]
 
[[Category:Registered Wolfenstein 3D]]
[[Category:Mods with more than ten levels]]
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[[Category:Mods with more than 10 levels]]

Latest revision as of 01:38, 24 August 2022

Zero Hour is a mod for registered Wolfenstein, made by Martin Krysiak. It was released on July 10, 2002.

Genesis[]

Initially released as a phase 1/beta on June 26, 2002 containing 12 levels, it was re-released as a phase 2/final version containing 19 levels on July 10, 2002.

Description[]

The mod was heavily based on Totengraeber and many graphics from that mod were featured. Other sources included AReyeP. Some music was lifted from Spear Resurrection, though this music originated in games other than Wolfenstein 3D.

Beta testing was overtaken by fellow Pole Kuki as well as MCS. Initially well received in 2002, the mod faded from view, as Martin's presence in the community slowed during 2003 and 2004.

External links[]